Air Magic

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This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Air Magic
Basic Air Magic.png Basic Air Magic: allows your hero to cast air spells at reduced cost.
Advanced Air Magic.png Advanced Air Magic: allows your hero to cast air spells at reduced cost and increased effectiveness.
Expert Air Magic.png Expert Air Magic: allows your hero to cast air spells at reduced cost and maximum effectiveness.

Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Heroes with Air Magic as a starting skill:

Alignment Class Chance to learn
Castle Castle  Knight  3
Castle Castle  Cleric  4
Rampart Rampart  Ranger  1 (lowest)
Rampart Rampart  Druid  2
Tower Tower  Alchemist  4
Tower Tower  Wizard  6 (highest)
Inferno Inferno  Demoniac  2
Inferno Inferno  Heretic  3
Necropolis Necropolis  Death Knight  2
Necropolis Necropolis  Necromancer  3
Dungeon Dungeon  Overlord  1 (lowest)
Dungeon Dungeon  Warlock  2
Stronghold Stronghold  Barbarian  3
Stronghold Stronghold  Battle Mage  3
Fortress Fortress  Beastmaster  1 (lowest)
Fortress Fortress  Witch  3
Conflux Conflux  Planeswalker  2
Conflux Conflux  Elementalist  6 (highest)
Cove Cove  Captain  3
Cove Cove  Navigator  6 (highest)