Water Magic

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This article refers to the secondary skill. For the school of magic, see School of Water Magic.
Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Water Magic
Basic Water Magic.png Basic Water Magic: allows your hero to cast water spells at reduced cost.
Advanced Water Magic.png Advanced Water Magic: allows your hero to cast water spells at reduced cost and increased effectiveness.
Expert Water Magic.png Expert Water Magic: allows your hero to cast water spells at reduced cost and maximum effectiveness.

Water Magic is a secondary skill that increases the effectiveness spells and reduces costs of the spells from School of Water Magic. Barbarians and Overlords cannot learn Water Magic.

Heroes with basic Water Magic as a starting skill:

Alignment Class Chance to learn
Castle Castle  Knight   4
Castle Castle  Cleric   4
Rampart Rampart  Ranger   3
Rampart Rampart  Druid   4
Tower Tower  Alchemist   2
Tower Tower  Wizard   3
Inferno Inferno  Demoniac   1
Inferno Inferno  Heretic   2
Necropolis Necropolis  Death Knight   3
Necropolis Necropolis  Necromancer   3
Dungeon Dungeon  Overlord   0 (impossible)
Dungeon Dungeon  Warlock   2
Stronghold Stronghold  Barbarian   0 (impossible)
Stronghold Stronghold  Battle Mage   3
Fortress Fortress  Beastmaster   2
Fortress Fortress  Witch   3
Conflux Conflux  Planeswalker   2
Conflux Conflux  Elementalist   6
Cove Cove  Captain   2
Cove Cove  Navigator   9 (highest)