|Sir Mullich the Knight
|Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.
|Starting primary skills:
|Starting secondary skill:
|Starting movement points:
Sir Mullich does not appear in the story text of any campaign levels.
Introduced in Armageddon's Blade as a replacement for Lord Haart, who is canonically killed at the end of Song for the Father, and also available in Shadow of Death. Sir Mullich's name and portrait are based on David Mullich, the project manager of the development team in Heroes of Might and Magic III.
In the unofficial mod expansion Horn of the Abyss , Lord Haart the Knight replaces Sir Mullich by default. This is probably for balance reasons since the speed bonus of Sir Mullich was considered extremely strong. You can read more here.
Besides being replaced in the hero roster because of the overpowered nature of his "specialty", the Sir Mullich portrait was substituted with a more stylized one. The original one was based on a real-life picture of David Mullich and looked pixelated.
Original (official) portrait.
Hero's movement points
Unlike creature specialty speed bonus of other heroes, Sir Mullich specialty does not affect the hero's movement points in the adventure map.
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Sir Mullich is arguably one the best heroes in the game as his specialty gives all creatures +2 to speed, and speed and initiative are key features to win a battle.
In addition, starting with Advanced Leadership gives all creatures +2 morale, further increasing total effective movement and giving extra opportunities to attack more.
If Sir Mullich manages to acquire Cape of Velocity, Ring of the Wayfarer and Necklace of Swiftness artifacts, the speed of all his troops is increased by +6. Combined with (expert) Haste or Prayer almost any creature can move across the entire battlefield in one combat round.