Nomad: Difference between revisions
Jump to navigation
Jump to search
ShushMaster (talk | contribs) AI Value added |
mNo edit summary |
||
(23 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{NeutralCreaturesNew}}{{CreatureNew | ||
| name = Nomad | |||
| faction = Neutral | |||
| attack = 9 | |||
| defense = 8 | |||
| shots = | |||
| damage = 2–6 | |||
| health = 30 | |||
| speed = 7 | |||
| move = Ground | |||
| size = 2 | |||
| growth = 7 | |||
| aivalue = 345 | |||
| fightvalue = 415 | |||
}} | | goldcost = 200 | ||
| resource = | |||
| rescost = | |||
| abilities = {{gl|Sandwalker}}. | |||
}} | |||
'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent | '''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]]. | ||
== Special | ''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup> | ||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortraitSmall | |||
| dwelling = Nomad Tent | |||
| creature1 = Nomad | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* (none) | |||
== Special Ability: Sandwalker == | |||
Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army. | Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army. | ||
Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain. | |||
== Appearance == | |||
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}. | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Nomad render.gif | |||
</gallery> | |||
{{user commentary| | |||
Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for [[Pathfinding]]. In large numbers they can also be good attackers, although building enough of them can be difficult. | |||
}}{{end of user commentary}} | |||
{{creature 'see also'|up=* [[Neutral creature]]}} | |||
* [[Comparison of Level 3 Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 12:33, 20 March 2025
Level
1
Level
2
Level
3
Level
4
Level
5
Level
6
Level
7

Nomad

9
8
2–6
30
7
Move
Ground
Size
2
Growth
7
345
415
Cost

200
Nomads are level 3 neutral creatures recruited from the Nomad Tent.
"Native to the desert sands, nomads are fast riders able to traverse sand with the ease most travel over grass." AB manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
- (none)
Special Ability: Sandwalker[edit | hide]
Nomads' sandwalker special ability causes hero to ignore terrain penalty on sand. This ability applies if the hero has at least one nomad in his army.
Sand is not nomads' Native terrain, so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.
Appearance[edit | hide]
Nomads were added in Armageddon's Blade, so there are no Nomads or Nomad Tents in Restoration of Erathia.
Official Renders[edit | hide]
User Commentary
Show User Commentary
See Also:[edit | hide]