Armadillo and Bellwether Armadillo: Difference between revisions

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{{inhota}}
{{inhota}}{{FactoryCreaturesNew}}{{CreatureNew
{{Factory creatures}}{{Creature
| name          = Armadillo
| AI_Value  = ?
| faction        = Factory
| Name      = Armadillo
| attack        = 5
| Attack    = 5
| defense        = 10
| Defense  = 10
| shots          =
| Speed    = 4
| damage        = 3–5
| Growth    = 6 [[Pen|(+3)]]
| health        = 25
| Damage    = 3-5
| speed          = 4
| Health    = 25
| move          = Ground
| Size      = 2
| size          = 2
| Cost      = 200
| growth        = 6 {{gl|Pen|(+3)}}
| No_spec  =  
| aivalue        = 198
| U_AI_Value= ?
| fightvalue    = 248
| U_name    = Bellwether Armadillo
| goldcost      = 200
| U_attack  = '''6'''
| resource      =  
| U_defense = '''11'''
| rescost        =  
| U_speed  = '''6'''
| abilities      =  
| U size     = 2
}}{{CreatureNew
| U_cost    = 230
| name          = Bellwether Armadillo
| No_uspec  =  
| faction        = Factory
| No_shots  =  
| attack        = {{gt|6}}
| No_ushots =  
| defense        = {{gt|11}}
| shots          =
| damage        = 3–5
| health        = 25
| speed          = {{gt|6}}
| move          = Ground
| size           = 2
| growth        = 6 {{gl|Pen|(+3)}}
| aivalue        = 256
| fightvalue    = 256
| goldcost      = 230
| resource      =  
| rescost        =  
| abilities      =  
}}
}}
<!---
{{Cram|TBC|Armadillo|Bellwether Armadillo|no_dwelling=}}
--->
'''Armadillos and Bellwether Armadillos''' are level 3 creatures of [[Factory]]. They are recruited from the [[Ranch]].


When affected by [[Haste]], their walking animation changes to them curling into a ball and rolling across the battlefield.
'''Armadillos and Bellwether Armadillos''' are the level 3 creatures of [[Factory]]. They are recruited from the [[Ranch]]. Building the [[Pen]] increases armadillos' growth by 3 per week. When affected by [[Haste]], their walking animation changes to them curling into a ball and rolling across the battlefield.
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Ranch
| creature1      = Armadillo
| creature2      = Bellwether Armadillo
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
*{{H|Celestine|Artificer}}


== Heroes with a specialty ==
== Official Renders ==
<gallery mode="packed-hover">
Armadillo render.png
Bellwether Armadillo render.png
</gallery>


*{{H|Celestine|Artificer}} has Armadillos as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Armadillos or Bellwether Armadillos for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.
{{user commentary|
Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than [[Griffins]] with analogical characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like "reserve" units in Factory garrisons.


{{user commentary|
While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. [[Celestine]]'s specialty improves on their paltry speed, but doesn't provide much of a boost to their meek attack skill. Since their defence skill is high, [[Frenzy]] (especially [[Wrathmont]]'s) should have a drastic effect on both Armadillos' offensive output at the cost of their durability.
Armadillos are slow and have no abilities but serve as a living shield and backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures(Armadillos are worse than [[Griffins]] with analogous characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at middle-late game. Otherwise they have to be used like a "reserve" units in Factory garrisons.}}{{end of user commentary}}
----
When using the non-upgraded [[Couatls]]' [[Meditation]], the player may use one or a few Armadillos as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness.
}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 17:12, 9 April 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Armadillo
5
10
3–5
25
4
Move
Ground
Size
2
Growth
198
248
Cost

200

Bellwether Armadillo
6
11
3–5
25
6
Move
Ground
Size
2
Growth
256
256
Cost

230

Armadillos and Bellwether Armadillos are the level 3 creatures of Factory. They are recruited from the Ranch. Building the Pen increases armadillos' growth by 3 per week. When affected by Haste, their walking animation changes to them curling into a ball and rolling across the battlefield.

Dwellings & Portraits

Heroes with a specialty

Official Renders

User Commentary

Show User Commentary
Hide User Commentary


Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than Griffins with analogical characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like "reserve" units in Factory garrisons.

While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. Celestine's specialty improves on their paltry speed, but doesn't provide much of a boost to their meek attack skill. Since their defence skill is high, Frenzy (especially Wrathmont's) should have a drastic effect on both Armadillos' offensive output at the cost of their durability.


When using the non-upgraded Couatls' Meditation, the player may use one or a few Armadillos as the cannon fodder, while casting Armageddon, but they can get killed too early due their slowness.


See Also: