Armageddon

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
Armageddon.png
School:  Fire Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   0
Town portrait Rampart small.gif Rampart   0
Town portrait Tower small.gif Tower   0 (0*)
Town portrait Inferno small.gif Inferno   10
Town portrait Necropolis small.gif Necropolis   10
Town portrait Dungeon small.gif Dungeon   20
Town portrait Stronghold small.gif Stronghold   0
Town portrait Fortress small.gif Fortress   0
Town portrait Conflux small.gif Conflux   0
Town portrait Cove small.gif Cove Horn of the Abyss   0
* Without Library

Armageddon is a 4th level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their spell immunities. This allows to use specific tactics, including:

  • Dragogeddon (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to 4 and 5 level spells, and are therefore useless in Dragogeddon);
  • Conflux's Armageddon squad, consisting of 4-7 tier Conflux units.

Units immune to Armageddon:


Artifacts that render units immune to Armageddon:

Horn of the Abyss[edit]

In Horn of the Abyss, Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more here.

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Some may find the information in this section subjective or irrelevant.

Armageddon can cause even more damage to creatures than the Implosion if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires fast creatures immune to Armageddon. In the original Restoration of Erathia, Gold Dragons and Black Dragons where the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in Armageddon's Blade and Shadow of Death, the Phoenix became the fastest creature with immmunity to Armageddon. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy.

The town with the highest amount of creatures immune to Armageddon is Conflux, with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux cannot learn Armageddon at all in their Mage Guild (neither can Rampart where Gold Dragons live).


See also[edit]