Adela: Difference between revisions

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   If Attack of blessed creature is <b>more</b> than Defense of attacked creature for Advanced/Expert [[School of Water Magic]]: <br>
   If Attack of blessed creature is <b>more</b> than Defense of attacked creature for Advanced/Expert [[School of Water Magic]]: <br>
   <b>final_damage = (max_creature_damage + 1) * (1 + (Attack - Defense) * 0.05 + Adela_lvl / creature_lvl * 0.03)</b><br>
   <b>final_damage = (max_creature_damage + 1) * (1 + 0.5 * (Attack - Defense) + 0.03 * Adela_lvl / creature_lvl)</b><br>
  </li>
  </li>


  <li>
  <li>
   If Attack of blessed creature is <b>less</b> than Defense of attacked creature for Advanced/Expert School of Water Magic: <br>
   If Attack of blessed creature is <b>less</b> than Defense of attacked creature for Advanced/Expert School of Water Magic: <br>
   <b>final_damage = (max_creature_damage + 1) * (1 + (Attack - Defense) * 0.025) + (1 + Adela_lvl / creature_lvl * 0.03)</b><br>
   <b>final_damage = (max_creature_damage + 1) * (1 - 0.025 * (Defense - Attack)) * (1 + 0.03 * Adela_lvl / creature_lvl)</b><br>
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</ul>


<em>Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.</em>
<em>Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.</em><br>
<em>If you want to consider more circumstances like [[Luck]], [[Offense]] and etc. which affect final damage read that article: [[Damage]].</em><br>


{{hero 'see also'}}
{{hero 'see also'}}

Revision as of 10:18, 22 January 2020

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OrrinOrrinOrrinOrrin Orrin
ValeskaValeskaValeskaValeska Valeska
EdricEdricEdricEdric Edric
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Sir MullichSir MullichSir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom)Sir MullichSir MullichSir Mullich Sir Mullich Armageddon's Blade
Clerics
AdelaAdelaAdelaAdela Adela
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AdelaideAdelaideAdelaideAdelaide Adelaide
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Stronghold Fortress Conflux
Cove Factory Factory
Adela the Cleric
Basic Information:
AdelaAdela Class: Cleric
Gender: Female
Race: Human
Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison.
Specialty: Bless
Specialty BlessSpecialty Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit.
Level:
  Level  
Primary Skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Secondary Skills:
Wisdom Basic Wisdom
Diplomacy Basic Diplomacy
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Troops:
PikemanPikeman Pikeman 10–20 Always
ArcherArcher Archer 4–7 Always Horn of the Abyss88% Shadow of Death
GriffinGriffin Griffin 2–3 Always Horn of the Abyss25% Shadow of Death
[[File:Mini Portrait {{{troop_4}}} (HotA).png|{{{troop_4}}}|link={{{troop_4}}}]][[File:Mini Portrait {{{troop_4}}}.png|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File:Mini Portrait {{{troop_5}}} (HotA).png|{{{troop_5}}}|link={{{troop_5}}}]][[File:Mini Portrait {{{troop_5}}}.png|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File:Mini Portrait {{{troop_6}}} (HotA).png|{{{troop_6}}}|link={{{troop_6}}}]][[File:Mini Portrait {{{troop_6}}}.png|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File:Mini Portrait {{{troop_7}}} (HotA).png|{{{troop_7}}}|link={{{troop_7}}}]][[File:Mini Portrait {{{troop_7}}}.png|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Spell:
Bless Bless
War Machine:
[[File:Mini Portrait .png link=]][[File:Mini Portrait .png link=]] [[|]] Always Horn of the Abyss88% Shadow of Death
Starting Movement Points:

Her specialization increases the damage of a creature under bless for 3% per each Adela's level in ratio with creature level by following formulas:

  • If Attack of blessed creature is more than Defense of attacked creature for Advanced/Expert School of Water Magic:
    final_damage = (max_creature_damage + 1) * (1 + 0.5 * (Attack - Defense) + 0.03 * Adela_lvl / creature_lvl)
  • If Attack of blessed creature is less than Defense of attacked creature for Advanced/Expert School of Water Magic:
    final_damage = (max_creature_damage + 1) * (1 - 0.025 * (Defense - Attack)) * (1 + 0.03 * Adela_lvl / creature_lvl)

Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.
If you want to consider more circumstances like Luck, Offense and etc. which affect final damage read that article: Damage.

See Also: