Wizard: Difference between revisions

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{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10|
{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10
}}
|0|0|2|3
|5|5|40|50|30|30|20|20}}


'''Wizards''' are the Magic heroes of the [[Tower]] [[Town]].  
'''Wizards''' are magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.


They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
All Wizards start with the [[Wisdom]] [[secondary skill]]. They cannot learn learn [[Resistance]], which means that they can acquire it only from [[Witch Hut]], [[Scholar (Adventure Map)|Scholar]], [[Seer's Hut]] or [[Event]].


All Wizards start with the following [[Primary Skills]]:
== Wizards ==
*[[Attack]] of '''0'''
{{Herotable}}
*[[Defense]] of '''0'''
{{Herotablerow|Aine|Wizard|Gold|Basic wisdom|Basic scholar}}
*[[Spell Power]] of '''2'''
{{Herotablerow|Astral|Wizard|Hypnotize|Advanced wisdom||}}
*[[Knowledge]] of '''3'''
{{Herotablerow|Cyra|Wizard|Haste|Basic wisdom|Basic diplomacy}}
 
{{Herotablerow|Daremyth|Wizard|Fortune|Basic wisdom|Basic intelligence}}
They have the following chances of getting +1 in a certain primary skill for each level up:
{{Herotablerow|Halon|Wizard|Mysticism|Basic wisdom|Basic mysticism}}
{| border="1"
{{Herotablerow|Serena|Wizard|Eagle eye|Basic wisdom|Basic eagle eye}}
|+Primary skill chances for '''Wizards'''
{{Herotablerow|Solmyr|Wizard|Chain lighting|Basic wisdom|Basic sorcery}}
|-
{{Herotablerow|Theodorus|Wizard|Magi|Basic wisdom|Basic ballistics}}
!
{{Herotablerow|Dracon|Wizard|Enchanters|Advanced wisdom||}}<noinclude>
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 5%
| 5%
| 40%
| 50%
|-
| ''On levels 10+''
| 30%
| 30%
| 20%
| 20%
|}
|}
Wizards cannot learn [[Resistance]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Resistance]].
All Wizards start with the secondary skill [[Wisdom]].
Here is the list of all Wizards in Heroes III:
*[[Aine]]
*[[Astral]]
*[[Cyra]]
*[[Daremyth]]
*[[Dracon]]
*[[Halon]]
*[[Serena]]
*[[Solmyr]]
*[[Theodorus]]


[[Category:Wizards|*]]
[[Category:Wizards|*]]
__NOTOC__

Revision as of 13:12, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Wizard
Male Wizard
 Skills 1 2–9 >10
 Attack:  0  5%  30%
 Defense:  0  5%  30%
 Power:  2  40%  20%
 Knowledge:  3  50%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  4
 Luck  4
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  10
 Mysticism  8
 Scholar  9
 Sorcery  8
 Wisdom  10
 Air Magic  6
 Earth Magic  3
 Fire Magic  2
 Water Magic  3
 Diplomacy  4
 Eagle Eye  8
 Estates  5
 Learning  4
 Logistics  2
 Navigation  1
 Necromancy  0
 Pathfinding  2
 Scouting  2

Wizards are magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.

All Wizards start with the Wisdom secondary skill. They cannot learn learn Resistance, which means that they can acquire it only from Witch Hut, Scholar, Seer's Hut or Event.

Wizards

Template:Herotable Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow |}