|Basic Navigation: increases your hero's movement points at sea by 50%.|
|Advanced Navigation: doubles your hero's movement points at sea.|
|Expert Navigation: increases your hero's movement points at sea by 150%.|
Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of Navigation skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level).
Classes, unable to learn Navigation skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes, having Navigation as a specialty and a starting skill:
Specialization gives 75 extra movement points at sea per level.
Artifacts with similar ability
- Necklace of Ocean Guidance: +1000 movement points at sea.
- Sea Captain's Hat: +500 movement points at sea, some extra effects.
- Admiral's Hat: +1500 movement points at sea, grants some extra effects.
Horn of the Abyss
In Horn of the Abyss, Navigation is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
|Town||Class||Chance to learn|
|Necropolis||Death Knight||8 (highest)|
|Stronghold||Battle Mage||0 (impossible)|
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The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.