Ergon: Difference between revisions

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Added explanation of how the Pathfinding specialty works by comparing movement point costs to other heroes with the Pathfinding skill but not the specialty.
m Moved my edit into the User Commentary section
 
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{{user commentary|
{{user commentary|
Most Bulwark units have mediocre or average [[speed]]. Ergon may be a good main or support hero on maps with lots of [[terrain]] with movement penalty.
Most Bulwark units have mediocre or average [[speed]]. Ergon may be a good main or support hero on maps with lots of [[terrain]] with movement penalty.
The [[Pathfinding]] specialty means that the movement cost for all terrain types will be 5 movement points less compared to any other hero with non-native units with the equivalent Pathfinding skill. For example, at Expert [[Pathfinding]], it costs Ergon 95 points to move across Swamp terrain and 80 points for all other terrain types. Non-specialty heroes with Expert [[Pathfinding]] require 100 movement points to cross Swamp terrain and 85 movement points for all other terrain types.
}}{{end of user commentary}}
}}{{end of user commentary}}


== Trivia ==
== Trivia ==
* His [[Pathfinding]] specialty is a nod to [[Barbarians]] starting with a bonus to movement on a rough terrain (in ''Heroes I'') / a Pathfinding skill (in ''Heroes II'').
* His [[Pathfinding]] specialty is a nod to [[Barbarians]] starting with a bonus to movement on a rough terrain (in ''Heroes I'') / a Pathfinding skill (in ''Heroes II'').
* The [[Pathfinding]] specialty means that the movement cost for all terrain types will be 5 movement points less compared to any other hero with non-native units with the equivalent Pathfinding skill. For example, at Expert [[Pathfinding]], it costs Ergon 95 points to move across Swamp terrain and 80 points for all other terrain types. Non-specialty heroes with Expert [[Pathfinding]] require 100 movement points to cross Swamp terrain and 85 movement points for all other terrain types.


{{hero 'see also'}}
{{hero 'see also'}}

Latest revision as of 11:53, 9 May 2026

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Ergon the Chieftain
ErgonErgonErgonErgon
Male
0
4
1
1
Ergon spent his long life in constant movement. He served in Lord Slayer's guard in Enroth, guarded elven caravans in Jadame, and sold his sword in Antagarich, only to realize in his later years that he yearned for the place whereto time itself seemed to come to rest. That said, his skill in arranging swift marches is still there, whenever need arises.
Receives a 5% reduction to the cost of moving on rough terrain.
Basic
Basic
20–30 Kobold (100%)
6–8 Mountain Ram (100%)
3–5 Snow Elf (100%)

 

1500

Story[edit | hide | hide all]

Heroes I
Heroes II
{{{3}}}
[[File: Hero Ergon ({{{3}}}).png]]
Note: See Heroes from other games

A barbarian hero from the Frozen Highlands featured in Heroes of Might and Magic: A Strategic Quest and Heroes of Might and Magic II: The Succession Wars.

Horn of the Abyss Horn of the Abyss[edit | hide]

The captain DargemDargemDargemDargem Dargem's of mercenary troop when he first left Nighon.

Appearances[edit | hide]

Heroes III Complete Restoration of Erathia Armageddon's Blade Shadow of Death Heroes Chronicles Heroes Chronicles Horn of the Abyss Horn of the Abyss

All In

Mentioned: The Tree Killer
Player / Enemy / Ally / Mentioned: Player/Enemy/Allied/Mentioned hero
Imprisoned Imprisoned Encamped: Hero begins imprisoned/encamped
Note: Campaigns are listed in chronological order.

User Commentary

Show User Commentary
Hide User Commentary


Most Bulwark units have mediocre or average speed. Ergon may be a good main or support hero on maps with lots of terrain with movement penalty.

The Pathfinding specialty means that the movement cost for all terrain types will be 5 movement points less compared to any other hero with non-native units with the equivalent Pathfinding skill. For example, at Expert Pathfinding, it costs Ergon 95 points to move across Swamp terrain and 80 points for all other terrain types. Non-specialty heroes with Expert Pathfinding require 100 movement points to cross Swamp terrain and 85 movement points for all other terrain types.


Trivia[edit | hide]

  • His Pathfinding specialty is a nod to Barbarians starting with a bonus to movement on a rough terrain (in Heroes I) / a Pathfinding skill (in Heroes II).

See Also:[edit | hide]