Psychic Elemental and Magic Elemental: Difference between revisions

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{{inab}}
{{ConfluxCreaturesNew}}{{CreatureNew
{{ConfluxCreaturesNew}}{{CreatureNew
| name          = Psychic Elemental
| name          = Psychic Elemental
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}}
}}
{{clear|left}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
== Heroes with a [[Specialty#Creature specialties|specialty]] ==
* {{H|Pasis|Planeswalker|himage= (HotA)}} (fixed-stat specialty)
* {{H|Pasis|Planeswalker|himage= (HotA)}} (fixed-stat specialty)
* {{H|Monere|Planeswalker|himage= (HotA)}} (fixed-stat specialty)
* {{H|Monere|Planeswalker|himage= (HotA)}} (fixed-stat specialty)
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=== Toughness ===
=== Toughness ===
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan|Efreet Sultans]] or a troop on which [[Fire Shield]] was cast).
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan]]s or a troop on which [[Fire Shield]] was cast).


=== Offense ===
=== Offense ===
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With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it's easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it's good to be always accompanied by allied troops so they can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].
With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it's easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it's good to be always accompanied by allied troops so they can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].


Against them, it's recommended to use up their retaliation on only one troop and then overwhelm them with attacks, if next turn these elementals won't be able to deal that much damage to your army. Keep in mind, the base unit can't be [[Blind|Blinded]] nor [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic.
Against them, it's recommended to use up their retaliation on only one troop and then overwhelm them with attacks, if next turn these elementals won't be able to deal that much damage to your army. Keep in mind, the base unit can't be [[Blind]]ed nor [[Berserk]]ed (as any elemental), and the upgrade is immune to all magic.


If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than the upgrade.
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than the upgrade.
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* [[Comparison of Level 6 Creatures]]
* [[Comparison of Level 6 Creatures]]


[[Category: Creatures]]
[[Category:Creatures]]
[[Category: Elementals]]
[[Category:Elementals]]
__NOTOC__
__NOTOC__

Revision as of 16:04, 5 April 2025

Armageddon's Blade Only available when the official expansion, Armageddon's Blade, is installed.
Psychic Elemental
15
13
10–20
75
7
Move
Ground
Size
1
Growth
2
1669
1431
Cost

950 Horn of the Abyss

Elemental. No enemy retaliation. Attacks all adjacent enemies. 50% damage to creatures with mind spell immunity.
Magic Elemental
15
13
15–25
80
9
Move
Ground
Size
1
Growth
2
2012
1724
Cost

1200 Horn of the Abyss

Elemental. No enemy retaliation. Attacks all adjacent enemies. Immune to all spells. 50% damage to creatures with spell immunity.

Psychic Elementals and Magic Elementals are the level 6 creatures of Conflux. They are recruited from the Altar of Thought.

"Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to Mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic." AB manual

Dwellings & Portraits

Altar of Thought

Heroes with a specialty

Special Abilities

  • Psychic Elementals do half damage to units immune to Mind spells. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.
  • Magic Elementals do half damage to units immune to magic.

Although Magic Elemental Magic Elementals are immune to all spells, they will still be affected by  Quicksand,  Dispel and  Fire Shield.

Note that the damage is not halved against targets affected by Anti-Magic.

Horn of the Abyss

  • Psychic Elementals' cost 750 Gold 950 Gold
  • Magic Elementals' cost 800 Gold 1200 Gold.
  • The in-game descriptions for both Psychic and Magic Elementals are updated.

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