Archery: Difference between revisions

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Is almost useless if a hero has only few (weak) ranged units.  
Is almost useless if a hero has only few (weak) ranged units.  


On the other hand, it may be even better than [[Offense]], which only gives 30% increse to [[melee]] damage, if a hero manages to muster strong ranged units like [[Titan]]s and [[Cyclops King]]s.  
On the other hand, it may be even better than [[Offense]], which only gives 30% increse to [[melee]] damage, if a hero manages to muster strong ranged units like level 7 [[Titan]]s (the strongest ranged (not [[flying]]) shooting unit in the game) and level 6 [[Cyclops King]]s creatures.  


From the faction [[Tower]] and [[Dungeon]] heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units.
From the faction [[Tower]] (level 1 [[Master Gremlin]]s, level 7 [[Titan]]s, creature level 4 [[Mage]]s or [[Arch Mage]]s, 3 different shooter units) and [[Dungeon]] (level 3 [[Beholder]]s or [[Evil Eye]]s and level 4 [[Medusa]] or [[Medusa Queen]]s, 2 different shooting creatures) heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units.


Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}.
Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}.


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 07:56, 28 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Archery
Basic Archery: increases the damage done by range attacking creatures by 10%.
Advanced Archery: increases the damage done by range attacking creatures by 25%.
Expert Archery: increases the damage done by range attacking creatures by 50%.

Archery is a secondary skill, that increases the dealt damage of ranged attacks including ballista. Orrin the Knight is the only hero to specialize in Archery.

Artifacts affecting this skill:

Discussion

Archery is a secondary skill with two sides.

Is almost useless if a hero has only few (weak) ranged units.

On the other hand, it may be even better than Offense, which only gives 30% increse to melee damage, if a hero manages to muster strong ranged units like level 7 Titans (the strongest ranged (not flying) shooting unit in the game) and level 6 Cyclops Kings creatures.

From the faction Tower (level 1 Master Gremlins, level 7 Titans, creature level 4 Mages or Arch Mages, 3 different shooter units) and Dungeon (level 3 Beholders or Evil Eyes and level 4 Medusa or Medusa Queens, 2 different shooting creatures) heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units.

Archery combined with the artifact Golden Bow is an effective combination, not to mention the combination artifact Bow of the Sharpshooter in Shadow of Death.