Andra: Difference between revisions

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  | hota_nmb_3 = 3-4
  | hota_nmb_3 = 3-4
  | spell      = Dispel
  | spell      = Dispel
  | nowar      =  
  | nowar      =
| min_mp    = 1560
| max_mp    = 1560
| hota_mp    = 1560
| s_mp      =  
}}
}}



Revision as of 23:04, 31 March 2020

Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Andra the Witch
Basic information:
Andra Class: Witch
Gender: female
Race: human
Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her.
Specialty: Intelligence
Specialty Intelligence Receives a 5% per level bonus to intelligence skill percentage.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Intelligence Basic Intelligence
[[File:{{{skill_3}}} .png|48px link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} .png|48px link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} .png|48px link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} .png|48px link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} .png|48px link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} .png|48px link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Dispel Dispel
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1560 1560

Andra the Witch is a Fortress hero. Andra starts with a spell book and the spell Dispel.

See also: