Mirlanda

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Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's Blade
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove
Mirlanda the Witch
Basic information:
Mirlanda Class: Witch
Gender: Female
Race: Human
Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction. She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other.
Specialty: Weakness
Specialty Weakness Casts weakness with increased effect, based on the level of the target unit.
Starting secondary skill(s):
Advanced Wisdom  Advanced Wisdom
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 3/4
Serpent Fly Serpent Fly 2–4 1/4
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Weakness Weakness
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1560 1560

Mirlanda the Witch is a hero from Fortress. Mirlanda starts with a spell book and the spell Weakness.

Specialty[edit]

Mirlanda's specialty gives in addition to the normal Weakness attack penalty:
     -3 attack to creatures on level 1–2
     -2 attack to creatures on level 3–4
     -1 attack to creatures on level 5–6
     No additional penalty for creatures on level 7.

Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also: