User:Phasma/Day of Reckoning: Difference between revisions

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The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.


Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either Nisse or Viking, but not both. Pre-existing factions also get alternative units, such as a dryad for Rampart or wood and metal elemental for Conflux.
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.


A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
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;New creatures
;New creatures
* Alternatives for original factions
** {{Cn|Castle_1|image=Placeholder|noname=}}{{Cn|Castle_1_U|image=Placeholder|name=Castle_1_name}}
** {{Cn|Dryad|image=Dryad|noname=}}{{Cn|Oak Dryad|image=Oak Dryad|name=Dryad and Oak Dryad}}
** {{Cn|Tower_1|image=Placeholder|noname=}}{{Cn|Simurgh|image=Placeholder|name=??? and Simurgh}}
** {{Cn|Succubus|image=Succubus|noname=}}{{Cn|Lilim|image=Lilim|name=Succubus and Lilim}}
** {{Cn|Necropolis_1|image=Placeholder|noname=}}{{Cn|Necropolis_1_U|image=Placeholder|name=Necropolis_1_name}}
** {{Cn|Illithid|image=Illithid|noname=}}{{Cn|Alhoon|image=Alhoon|name=Illithid and Alhoon}}
** {{Cn|Stronghold_1|image=Placeholder|noname=}}{{Cn|Stronghold_1_U|image=Placeholder|name=Stronghold_1_name}}
** {{Cn|Fortress_1|image=Placeholder|noname=}}{{Cn|Fortress_1_U|image=Placeholder|name=Fortress_1_name}}
** {{Cn|Wood Elemental|image=Placeholder|noname=}}{{Cn|Metal Elemental|image=Placeholder|name=Wood Elemental and Metal Elemental}}
* Palace
* Palace
** {{Cnu|Nisse|Tomte}}
** {{Cnu|Nisse|Tomte}}
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** {{Cnu|White Tiger|Sabertooth}}
** {{Cnu|White Tiger|Sabertooth}}
** {{Cnu|Snow Elf|High Elf}}
** {{Cnu|Snow Elf|High Elf}}
** {{Cn|Palace_5|image=Placeholder|noname=}}{{Cn|Palace_5_U|image=Placeholder|name=Palace_5_name}}
** {{Cn|Yeti|image=Placeholder|noname=}}{{Cn|Palace_5_U|image=Placeholder|name=Yeti and ???}}
** {{Cn|Palace_6|image=Placeholder|noname=}}{{Cn|Palace_6_U|image=Placeholder|name=Palace_6_name}}
** {{Cn|Palace_6|image=Placeholder|noname=}}{{Cn|Palace_6_U|image=Placeholder|name=Palace_6_name}}
** {{Cn|Palace_7|image=Placeholder|noname=}}{{Cn|Palace_7_U|image=Placeholder|name=Palace_7_name}}
** {{Cn|Palace_7|image=Placeholder|noname=}}{{Cn|Palace_7_U|image=Placeholder|name=Palace_7_name}}
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* Neutral
* Neutral
** {{Cn|Neutral_1|image=Placeholder|name=Neutral_1}}
** {{Cn|Triton|image=Placeholder|name=Triton}}
** {{Cn|Neutral_2|image=Placeholder|name=Neutral_2}}
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}
** {{Cn|Neutral_3|image=Placeholder|name=Neutral_3}}
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}
** {{Cn|Neutral_4|image=Placeholder|name=Neutral_4}}
** {{Cn|Neutral_4|image=Placeholder|name=Neutral_4}}
** {{Cn|Neutral_5|image=Placeholder|name=Neutral_5}}
** {{Cn|Neutral_5|image=Placeholder|name=Neutral_5}}
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;Secondary skills
;Secondary skills
* Balance changes to [[Sec_1]], [[Sec_2]], and [[Sec_3]].
* Balance changes to [[Eagle Eye]].
* [[Sec_4]] is disabled by default.
* New skill: [[Sec_5]].


{{campaign navigational box}}
{{campaign navigational box}}
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;New heroes
;New heroes
* Palace heroes - the [[Jarl]] (might) and [[Oracle]] (magic)
* Palace heroes - the [[Jarl]] (might) and [[Oracle]] (magic)
** Falagar
** Jinara
** Gandir
* Mystery_Town heroes - the [[Mystery_Town_might]] (might) and [[Mystery_Town_magic]] (magic)
* Mystery_Town heroes - the [[Mystery_Town_might]] (might) and [[Mystery_Town_magic]] (magic)
* Forge heroes - the [[Cyborg]] (might) and [[Technician]] (magic)
* Forge heroes - the [[Cyborg]] (might) and [[Technician]] (magic)
** Codgur
* {{h|Hero_1|Class}}
* {{h|Hero_1|Class}}
* {{h|Hero_2|Class}}
* {{h|Hero_2|Class}}
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** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc.
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc.
** Fortified walls and [[garrison]]s themed after each town faction.
** Fortified walls and [[garrison]]s themed after each town faction.
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Defense]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.
** New types of [[Treasure Chest]]s.
** New types of [[Treasure Chest]]s.
* Several new [[artifact]]s, including the [[Sword of Frost]].
* Several new [[artifact]]s, including the [[Sword of Frost]].
* Full compatibility with [[Heroes 3 HD]].
* Full compatibility with [[Heroes 3 HD]].
* Change_4
* A search function for spells and artifacts.
* Change_5
* Keyboard shortcuts for spells.
* Change_6
* A zoomable map.
 


== Gallery ==
== Gallery ==
<gallery mode="packed-hover">
<gallery mode="packed-hover">
File:Day of Reckoning Menu.png
<!-- File:Day of Reckoning Menu.png -->
File:Day of Reckoning Menu no buttons.png
<!-- File:Day of Reckoning Menu no buttons.png -->
File:Day of Reckoning Loading Screen.png
<!-- File:Day of Reckoning Loading Screen.png -->
 
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.
File:DoR_teaser_offense_building.png|This building is said to increase your heroes' [[Offense]] skill globally.
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer's Hut]]
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.
File:DoR_teaser_aprilsfools_fight.png|April's Fools 2024. DoR assets used in a Heroes IV scene.
File:DoR_teaser_aprilsfools_town.png|April's Fools 2024. DoR assets used in a Heroes IV scene.
</gallery>
</gallery>


== Pictures for Campaigns without campaign maps ==
== Pictures for Campaigns without campaign maps ==

Latest revision as of 21:59, 16 May 2024

Day of Reckoning is an unofficial expansion on the same level as Armageddon's Blade, Shadow of Death, and Horn of the Abyss.

File:Day of Reckoning.png

Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic RoE/AB/SoD expansions and akin to HotA.

The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.

Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Vikings, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood and Metal Elementals for Conflux. Pre-existing neutrals such as the Enchanter and Sharpshooter will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.

A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.

Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.

Features[edit]

New towns
New terrain types
New creatures

GIMMICK TEXT

GIMMICK TEXT

GIMMICK TEXT

Secondary skills
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
New campaigns
New heroes
Miscellaneous
  • Dozens of new map objects, including:
  • Several new artifacts, including the Sword of Frost.
  • Full compatibility with Heroes 3 HD.
  • A search function for spells and artifacts.
  • Keyboard shortcuts for spells.
  • A zoomable map.

Gallery[edit]

Pictures for Campaigns without campaign maps[edit]

Maps[edit]

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition


Wiki pages[edit]

External links[edit]

English links

See also[edit]

[[Link to relevant topic]]