User:ShushMaster/shushmaster conservatory

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Halls[edit | hide | hide all]

https://heroes.thelazy.net/index.php?title=Template:Halls&oldid=23051

Halls
Pictures:
Village Hall of CastleVillage Hall of TowerVillage Hall of RampartVillage Hall of InfernoVillage Hall of NecropolisVillage Hall of DungeonVillage Hall of StrongholdVillage Hall of FortressVillage Hall of Conflux
Town Hall of CastleTown Hall of TowerTown Hall of RampartTown Hall of InfernoTown Hall of NecropolisTown Hall of DungeonTown Hall of StrongholdTown Hall of FortressTown Hall of Conflux
City Hall of CastleCity Hall of TowerCity Hall of RampartCity Hall of InfernoCity Hall of NecropolisCity Hall of DungeonCity Hall of StrongholdCity Hall of FortressCity Hall of Conflux
Prerequisite:
Cost:
Effect:

Common buildings[edit | hide]

Halls Fortifications Tavern, Marketplace
& Resource Silo
Mage Guilds
Village Hall
Village Hall
Fort
Fort
Tavern
Tavern
Mage Guild level 1
Mage Guild level 1

Town Hall
Citadel
Citadel
Marketplace
Marketplace
Mage Guild level 2
Mage Guild level 2
City Hall
City Hall
Castle
Castle
Resource Silo
Resource Silo (+1 Mercury)
Mage Guild level 3
Mage Guild level 3
Capitol
Capitol
Blacksmith
Blacksmith
Mage Guild level 4
Mage Guild level 4
Mage Guild level 5
Mage Guild level 5
Halls

Village Hall
Cost: Requirements: 
       N/A      
• N/A
 Benefits: Automatically part of all towns; provides an income of 500 Gold per day.

Town Hall
Cost: Requirements:
       Gold
2500
     
• Village Hall
Tavern
 Benefits: Provides 1000 Gold per day.

City Hall
Cost: Requirements:
       Gold
5000
     
• Town Hall
Blacksmith
Mage Guild 
Marketplace
 Benefits: Provides 2000 Gold per day.

Capitol
Cost: Requirements:
       Gold
10000
     
• City Hall
Castle
 Benefits: Provides 4000 Gold per day.
Fortifications
Structure Cost Requirements

Fort
   Wood
 20
   Ore
 20
   Gold
 5000
 
• Village Hall
Benefits: Adds walls to a town

Citadel
       Ore
 5
   Gold
 2500
 
• Fort
Benefits: Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.

Castle
   Wood
 10
   Ore
 10
   Gold
 5000
 
• Citadel
Benefits: Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
Mage Guilds
Structure Cost Requirements

Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall
Benefits: Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1
Benefits: Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2
Benefits: Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3
Benefits: Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4
Benefits: One level 5 spell becomes available for heroes to learn.