Rampart is a good alignment town with the ranger and druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart creature dwellings[edit]
Rampart specific buildings[edit]
Rampart building tree[edit]
Resource
|
Basic
|
Upgrades
|
All
|
 |
35000 |
31000 |
109000
|
 |
50 |
25 |
127
|
 |
60 |
35 |
142
|
 |
34 |
31 |
95
|
 |
14 |
11 |
45
|
 |
4 |
6 |
30
|
 |
4 |
6 |
30
|
Troop cost/week: |
26620 + 4
|
Common buildings[edit]
[Switch to Horn of the Abyss]
[Switch to Shadow of Death]
Banned secondary skills[edit]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and
Fire Magic are not available for rangers.
Necromancy and
Interference
are not available for druids.
Creatures[edit]
Rampart creatures
|
Name
|
Town
|
Lvl
|
Att
|
Def
|
D-
|
D+
|
HP
|
Spd
|
Grw
|
Val
|
Cost
|
|
Special
|
Centaur |
 |
1 |
5 |
3 |
2 |
3 |
8 |
6 |
14 |
100 |
70  |
|
|
Centaur Captain |
 |
1+ |
6 |
3 |
2 |
3 |
10 |
8 |
14 |
138 |
90  |
|
|
Dwarf |
 |
2 |
6 |
7 |
2 |
4 |
20 |
3 |
8 |
138 |
120  |
|
Resistance +20%
|
Battle Dwarf |
 |
2+ |
7 |
7 |
2 |
4 |
20 |
5 |
8 |
209 |
150  |
|
Resistance +40%
|
Wood Elf |
 |
3 |
9 |
5 |
3 |
5 |
15 |
6 |
7 |
234 |
200  |
|
Ranged (24 shots)
|
Grand Elf |
 |
3+ |
9 |
5 |
3 |
5 |
15 |
7 |
7 |
331 |
225  |
|
Ranged (24 shots), Double attack
|
Pegasus |
 |
4 |
9 |
8 |
5 |
9 |
30 |
8 |
5 |
518 |
250  |
|
Flying, Magic damper
|
Silver Pegasus |
 |
4+ |
9 |
10 |
5 |
9 |
30 |
12 |
5 |
532 |
275  |
|
Flying, Magic damper
|
Dendroid Guard |
 |
5 |
9 |
12 |
10 |
14 |
55 |
3 |
3 |
517 |
350  |
|
Binding
|
Dendroid Soldier |
 |
5+ |
9 |
12 |
10 |
14 |
65 |
4 |
3 |
803 |
425  |
|
Binding
|
Unicorn |
 |
6 |
15 |
14 |
18 |
22 |
90 |
7 |
2 |
1806 |
850  |
|
Blind, Aura of Resistance +20%
|
War Unicorn |
 |
6+ |
15 |
14 |
18 |
22 |
110 |
9 |
2 |
2030 |
950  |
|
Blind, Aura of Resistance +20%
|
Green Dragon |
 |
7 |
18 |
18 |
40 |
50 |
180 |
10 |
1 |
4872 |
2400  |
, 1 |
Dragon, Flying, Breath attack, 1-3 lvl spells immunity
|
Gold Dragon |
 |
7+ |
27 |
27 |
40 |
50 |
250 |
16 |
1 |
8613 |
4000  |
, 2 |
Dragon, Flying, Breath attack, 1-4 lvl spells immunity
|
Town names[edit]
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere |
Ceiliedgh |
Elfwind |
Emerald Moor
|
Forest |
Forest Glen |
Fortune Keep |
Gladeroot
|
Green Falls |
Marishen |
Rainhaven |
Serenity
|
Still Water |
Strongglen |
Wild Willow |
Wise Oak
|
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
See also[edit]