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Adventure Map Fortress capitol.gif
Fully built Fortress, as seen on the adventure map

Adventure Map Fortress capitol (HotA).gif
Fully built Fortress, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortress represents Tatalia.

"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." RoE manual

Fortress' native terrain is swamp.

Fortress creature dwellings[edit]

Fortress specific buildings[edit]

Fortress building tree[edit]

Fully upgraded Fortress
Resource Basic Upgrades All
Gold 28900 25500 91400
Wood 70 50 175
Ore 45 20 105
Crystal 0 0 10
Gem 0 0 10
Mercury 7 12 29
Sulfur 17 22 49
Troop cost/week: 26660 Gold + 2 Sulfur

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
Fortress Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple Disguise
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Wood & +1 Ore
Mage Guild level 3 Mage Guild
level 3
Animate Dead Protection from Earth
Capitol Capitol Blacksmith
First aid tent.png


[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for beastmasters.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for witches.


Fortress creatures
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Gnoll Gnoll Town portrait Fortress small.gif 1 3 5 2 3 6 4 12 56 50 Gold  
Gnoll Marauder Gnoll Marauder Town portrait Fortress small.gif 1+ 4 6 2 3 6 5 12 90 70 Gold  
Lizardman Lizardman Town portrait Fortress small.gif 2 5 6 2 3 14 4 9 126 110 Gold   Ranged (12 shots)
Lizard Warrior Lizard Warrior Town portrait Fortress small.gif 2+ 6 8 2 5 15 5 9 156 140 Gold   Ranged (24 shots)
Serpent Fly Serpent Fly Town portrait Fortress small.gif 3 7 9 2 5 20 9 8 268 220 Gold   Flying, Dispel
Dragon Fly Dragon Fly Town portrait Fortress small.gif 3+ 8 10 2 5 20 13 8 312 240 Gold   Flying, Dispel, Weakness
Basilisk Basilisk Town portrait Fortress small.gif 4 11 11 6 10 35 5 4 552 325 Gold   Petrify
Greater Basilisk Greater Basilisk Town portrait Fortress small.gif 4+ 12 12 6 10 40 7 4 714 400 Gold   Petrify
Gorgon Gorgon Town portrait Fortress small.gif 5 10 14 12 16 70 5 3 890 525 Gold  
Mighty Gorgon Mighty Gorgon Town portrait Fortress small.gif 5+ 11 16 12 16 70 6 3 1028 600 Gold   Death stare 10% chance/unit
Wyvern Wyvern Town portrait Fortress small.gif 6 14 14 14 18 70 7 2 1350 800 Gold   Flying
Wyvern Monarch Wyvern Monarch Town portrait Fortress small.gif 6+ 14 14 18 22 70 11 2 1518 1100 Gold   Flying, Poison
Hydra Hydra Town portrait Fortress small.gif 7 16 18 25 45 175 5 1 4120 2200 Gold   No enemy retaliation, Attack all adjacent enemies
Chaos Hydra Chaos Hydra Town portrait Fortress small.gif 7+ 18 20 25 45 250 7 1 5931 3500 Gold , 1 Sulfur  No enemy retaliation, Attack all adjacent enemies

User commentary

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Some may find the information in this section subjective or irrelevant.

  • While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.


  • High defense (Defense themed town)
  • With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
  • Hand-to-hand troops with excellent specials (Dispel, Death Stare, Petrify, Poison).
  • Dragon Flies are extremely fast. They share 8th place by speed among town units with Efreet Sultans (not including 7 level creatures, these two are fastest in the game), being faster than all creatures in Tower and Stronghold - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent); and in a big battle, they are a major problem since they remove positive spells casted on enemy units and cast Weakness, making them less effective.
  • Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
  • The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.
  • Bron is the only hero in the game to bring level 4 units - Basilisks - with him at the start of the game. (Except Illor in HotA.) Horn of the Abyss


  • Fortress creatures have the lowest attack ratings of all towns.
  • The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
    • The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.
  • Magic, Mage Guild is limited to level 3.
  • Some creatures have poor stats (in Shadow of Death, as well as Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1, some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak).
  • Very slow 7 level creature, especially the basic version (with speed 5, Hydra is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only Dwarf, Walking Dead, and Zombie are slower). Moreover, Chaos Hydras are more expensive than Ancient Behemoths who are stronger, faster and more resilient.
  • Wyverns are on the bottom of the 6th level, have low HP, and are too expensive for their strength (Monarchs cost as much as Efreet Sultans, and more than War Unicorns).
  • With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one low-level shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.

The fortress is a "Defense" themed town. It's evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to siege. Even the native terrain of swamp plays into this theme because many opposing heroes will be severely hindered in the area around your town.

Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don't expand to other towns in the first few weeks, you'll most likely be outpaced by other players or NPCs. Pick a strong beastmaster as your hero and begin pounding on wandering creatures as early as possible (you'll suffer losses, but fortress creatures are hard to wipe out).

See also[edit]