From Heroes 3 wiki
(Redirected from Anti-magic)
Jump to navigation Jump to search
School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Visions *
Level 3
 Animate Dead
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Town Portal
Level 5
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
School:  Earth Magic
Level:  3rd
Cost:  15/12
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can only be affected by level 4 or 5 spells.
 Advanced effect
Target, allied troop can only be affected by level 5 spells.
 Expert effect
Target, allied troop is immune to spell effects.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   35
Town portrait Rampart small.gif Rampart   24
Town portrait Tower small.gif Tower   32 (24*)
Town portrait Inferno small.gif Inferno   17
Town portrait Necropolis small.gif Necropolis   25
Town portrait Dungeon small.gif Dungeon   24
Town portrait Stronghold small.gif Stronghold   35
Town portrait Fortress small.gif Fortress   40
Town portrait Conflux small.gif Conflux   35
Town portrait Cove small.gif Cove Horn of the Abyss   30
* Without Library

Anti-Magic is a 3rd level spell in the School of Earth Magic. It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). Only spell powerful enough to pierce through anti-magic spell's protection is dispel.

Master Genies are known to cast anti-magic from time to time.

Creatures immune to Anti-Magic:

Creatures capable of casting Anti-Magic:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is blind. However, the downside for anti-magic is, that you can not cast resurrection (or animate dead) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.