Orb of Vulnerability
|Orb of Vulnerability|
|Effect: During combat, this orb negates the natural magic resistance of all creatures on the battlefield.|
|You meet an old Wizard friend of yours traveling in the opposite direction. He presents you with a gift: An orb that allows nearby magic resistant creatures to be harmed by magic.|
Orb of Vulnerability is a relic class artifact, that is equipped in miscellaneous slot. While equipped, the orb negates natural Magic Resistance of all creatures.
Relic class artifacts cannot be purchased from Artifact Merchants.
Only the Orb of Vulnerability can negate the Black Dragon's resistance.
How does the Orb of Vulnerability work
First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example: red player has the Orb and attacks blue player. Blue player will be able to cast Blind on the enemy's Titans, but cannot Resurrect (Bless, etc.) his Black Dragons. The same principle applies to spells casted to ally troops by creatures (Archangel, Master Genie, Enchanter, etc.) - only only for the Orb owner they begin to work where they did not work previously.
From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it. The table, of course, did not take into account the obvious things - the inability to cast the Death Ripple and Resurrection spells on the undead, and the inability to cast the Animate Dead and Destroy Undead spells on everyone else.