Genie and Master Genie

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Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Creature Genie.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 7
Movement Flying
Size 1
Growth 3
AI Value 884
 Special abilities:
Hates efreeti
Master Genie
Creature Master Genie.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 11
Movement Flying
Size 1
Growth 3
AI Value 942
 Special abilities:
Hates efreeti
Altar of Wishes  Genie (adventure map).gifMaster Genie (adventure map).gif

Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual


Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Spell Lvl School
Master Genie's Spells:
Bless small.png Bless 1 Water Magic
Bloodlust small.png Bloodlust 1 Fire Magic
Cure small.png Cure 1 Water Magic
Haste small.png Haste 1 Air Magic
Shield small.png Shield 1 Earth Magic
Stone Skin small.png Stone Skin 1 Earth Magic
Fortune small.png Fortune 2 Air Magic
Precision small.png Precision 2 Air Magic
Air Shield small.png Air Shield 3 Air Magic
Anti-Magic small.png Anti-Magic 3 Earth Magic
Mirth small.png Mirth 3 Water Magic
Counterstrike small.png Counterstrike  4 Air Magic
Fire Shield small.png Fire Shield 4 Fire Magic
Frenzy small.png Frenzy 4 Fire Magic
Prayer small.png Prayer 4 Water Magic
Slayer small.png Slayer 4 Fire Magic
Magic Mirror small.png Magic Mirror 5 Air Magic

Heroes with a specialty[edit]

  • Iona Iona the Alchemist and
  • Thane Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.

Tactics and info[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.

The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.

In a Tower army, their Speed of 11 allows them to cast a spell before Titans act if Master Genies are in higher slot.

Like Enchanters, their spellcasting is not completely random. They will only cast Air Shield if enemy has ranged troops, Slayer only if there are valid targets, Bloodlust only if you have melee troops, Anti-magic and Magic Mirror only if facing spellcasting creatures or enemy Hero. Cure will only be cast if target stack does not have full health. However, cast spells carefully, and rely mostly on your hero's Magic Book, as some spells may be useless. For example, curing a unit with 98 HP and 100 HP limit has almost no effect, Protection from Air, Fire etc won't help against spells of other magic schools, and Frenzy may be harmful for anyone who doesn't have ability of attacking without retaliation. In general, Nagas are possibly the best target of Genies' spells, since they are very strong but rather slow, thus making Haste a great spell on them, and attack without retaliation, thus Frenzy does its best on Nagas and other creatures with that ability.

Their spellcasting is affected by certain terrain types. Army-wide spells like Bless, Haste, Counterstrike, Prayer or Shield can be devastating, especially when combined with another spell cast by your hero.

Despite their Hate for Efreeti they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreet Sultans present additional danger because of their Fire Shield and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even Genies' attack against Efreet Sultans after someone soaked up the retaliation is controversial, and as they do 150% damage, Fire Shield will become more powerful.

Sometimes Genies can become a decoy for the enemy who would attack them by the majority of his units, and this will save lives of Nagas and Titans, who are much more powerful and will keep wiping out the enemy.

See also: