Ziph

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory
Mercenaries
Henrietta Henrietta
Sam Sam
Tancred Tancred
Melchior Melchior
Floribert Floribert
Wynona Wynona
Dury Dury
Morton Morton
Tavin Tavin Horn of the Abyss (Campaign/Custom)
Murdoch Murdoch Horn of the Abyss (Campaign/Custom)
Artificers
Celestine Celestine
Todd Todd
Agar Agar
Bertram Bertram
Wrathmont Wrathmont
Ziph Ziph
Victoria Victoria
Eanswythe Eanswythe
Frederick Frederick Horn of the Abyss (Campaign/Custom)
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Ziph the Artificer
Basic information:
Ziph Class: Artificer
Gender: Female
Race: Gremlin
Ziph had long served as a maid to an old mage who looked down on her and her kin. The wizard had no idea that "ziph" meant "freedom" in Gremlish, much less did he suspect that she was listening in on his lectures. One day, Ziph crammed half of her master's lab into a magic bag, hid in a ship's hold, and fled Bracada for good.
Specialty: Lightning Bolt
Specialty Lightning Bolt Casts Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Sorcery  Basic Sorcery
Starting troops:
Halfling (Factory) Halfling (Factory) 15-25 Always
Mechanic Mechanic 6-8 Always
Armadillo Armadillo 4-6 Always
Starting spell:
Lightning Bolt Lightning Bolt
Starting movement points:
1560

Ziph the Artificer is a Factory hero. Ziph starts with a spell book and the spell Lightning Bolt.

Story[edit]

Ziph does not appear in the story text of any campaign levels.

See also:[edit]