Curse: Difference between revisions
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For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8). | For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8). | ||
'''Heroes with Curse | '''Heroes starting with Curse:''' | ||
* {{H2|Aine|Wizard}} | * {{H2|Aine|Wizard}} | ||
* {{H2|Elleshar|Druid}} | * {{H2|Elleshar|Druid}} | ||
* {{H2|Ingham|Cleric}} | * {{H2|Ingham|Cleric}} | ||
* {{H2|Vidomina|Necromancer}} | * {{H2|Vidomina|Necromancer}} | ||
'''Creatures immune to Curse:''' | |||
''' | |||
* [[Undead]] | * [[Undead]] | ||
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}} | {{immune|spell123=1|spell1234=1|spell12345=1|fire=1}} | ||
'''Creatures capable of casting Curse (after attacking):''' | |||
''' | |||
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}} | *{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}} | ||
*{{Cn|Mummy}} | *{{Cn|Mummy}} | ||
'''Artifacts that provide immunity to Curse:''' | |||
*{{An|Pendant of Holiness}} | |||
[[Category: Spells]]{{keywords}} | [[Category: Spells]]{{keywords}} | ||
Revision as of 00:16, 27 November 2023
| School of Fire Magic |
|---|
|
| Level 1 |
| Bloodlust |
| Curse |
| Magic Arrow * |
| Protection from Fire |
| Level 2 |
| Blind |
| Fire Wall |
| Visions * |
| Level 3 |
| Fireball |
| Land Mine |
| Misfortune |
| Level 4 |
| Armageddon |
| Berserk |
| Fire Shield |
| Frenzy |
| Inferno |
| Slayer |
| Level 5 |
| Sacrifice |
| Summon Fire Elemental |
| School of Air Magic |
| School of Earth Magic |
| School of Water Magic |
| Curse | ||
|---|---|---|
| ||
| School: | Fire Magic | |
| Level: | 1st | |
| Cost: | 6/5 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| Causes the selected enemy unit to inflict minimum damage when attacking. | ||
| Advanced Effect | ||
| Causes the selected enemy unit to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| Expert Effect | ||
| Causes all enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| Probability of occurrence (%): | ||
| 0 | ||
| 0 | ||
| 25 (20*) | ||
| 31 | ||
| 54 | ||
| 30 | ||
| 0 | ||
| 0 | ||
| 0 | ||
| 0 | ||
| * Without Library | ||
It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes starting with Curse:
Creatures immune to Curse:
Creatures capable of casting Curse (after attacking):
Artifacts that provide immunity to Curse:

