Courtyard (VCMI): Difference between revisions
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| Line 501: | Line 501: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | | troop_2 = VCMI Courtyard Homunculus | ||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | | troop_3 = VCMI Courtyard Salamander | ||
| troop_3_nam = Salamanders | | troop_3_nam = Salamanders | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 530: | Line 533: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Potion Cart | | troop_2 = VCMI Courtyard Potion Cart | ||
| troop_2_nam = Potion Cart | | troop_2_nam = Potion Cart | ||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Homunculus | | troop_3 = VCMI Courtyard Homunculus | ||
| troop_3_nam = Homunculi | | troop_3_nam = Homunculi | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 1 | | nmb_2 = 1 | ||
| Line 559: | Line 565: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | | troop_2 = VCMI Courtyard Homunculus | ||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Arquebusier | |||
| troop_3_nam = Arquebusiers | | troop_3_nam = Arquebusiers | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 589: | Line 598: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | | troop_2 = VCMI Courtyard Homunculus | ||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Arquebusier | |||
| troop_3_nam = Arquebusiers | | troop_3_nam = Arquebusiers | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 618: | Line 630: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | | troop_2 = VCMI Courtyard Homunculus | ||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | | troop_3 = VCMI Courtyard Salamander | ||
| troop_3_nam = Salamanders | | troop_3_nam = Salamanders | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 647: | Line 662: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Marble Cupid | | troop_2 = VCMI Courtyard Marble Cupid | ||
| troop_2_nam = Marble Cupids | | troop_2_nam = Marble Cupids | ||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Homunculus | | troop_3 = VCMI Courtyard Homunculus | ||
| troop_3_nam = Homunculi | | troop_3_nam = Homunculi | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 10–18 | | nmb_2 = 10–18 | ||
| Line 680: | Line 698: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | | troop_2 = VCMI Courtyard Homunculus | ||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | | troop_3 = VCMI Courtyard Salamander | ||
| troop_3_nam = Salamanders | | troop_3_nam = Salamanders | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 708: | Line 729: | ||
| troop_1 = VCMI Courtyard Marble Cupid | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | | troop_2 = VCMI Courtyard Homunculus | ||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | | troop_3 = VCMI Courtyard Salamander | ||
| troop_3_nam = Salamanders | | troop_3_nam = Salamanders | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 719: | Line 743: | ||
}} | }} | ||
{{clear|left}} | {{clear|left}} | ||
=== Philosophers === | === Philosophers === | ||
{{HeroNew | {{HeroNew | ||
Revision as of 16:53, 15 June 2025
Overview
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
Courtyard is a Good alignment town, home to the Aristocrat and Philosopher hero classes.
Courtyard represents Larnia, an island designed to fit within the existing Heroes of Might and Magic III lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.
The native terrain of Courtyard is Grass.
Courtyard's Blacksmith sells Potion Carts, its Mage Guild reaches level 5, and its Resource Silo provides wood and ore.
Creatures

70

95

100

155

260

200

200

400

750

750

850

1000

2000

4500
2

1000

20

25

150
War Machines

1500

3000
Heroes
Aristocrats








Philosophers








Spells
| Name | School | Effect |
|---|---|---|
Pacifism
|
Unit becomes unable to attack and moves in the direction of other closest unit. | |
Quagmire
|
Prevents heroes from escaping the battlefield. | |
Death Grasp
|
Kills units from selected stack. | |
Flurry of Strikes
|
Grants unit additional attack and Preemptive Retaliation, but decreases unit's damage by 30%. | |
Immolation
|
Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | |
Enchanted Weapon
|
Increases damage dealt by friendly unit by 20%. | |
Reconstruction
|
Restores a non-living units to functionality until the end of the battle. |
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:
| Verdina Smaragdina | Burg Brennen | Burg Grels | Red Gate |
| Painted Gate | Blackstone Ark | Greenvalt | Colonnyal |
| Mor Dulce | Red Stone | East Mansion | New Coronia |
| Esteta | Evening Star | Xanthine Stone | Furnace Gate |
| Al Londe | |||
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.
Gallery
-
Envelope containing invitation letters
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Invitation letter #1
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Invitation letter #2
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Information on Cupids
-
Information on Homunculi
-
Information on Salamanders
-
Information on Arquebusiers
-
Information on Dodos
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Information on Mandrakes
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Information on Jabberwocks
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Puzzle Map




























































