Orrin: Difference between revisions
The Legacy short story apparently takes place in the early spring of 1165, after Catherine has apparently already arrived in Erathia (she left Enroth roughly five months before June 1165, abd the voyage took seven weeks). So, Orrin can hardly be imprisoned in Southshore just after her arrival). |
|||
| Line 30: | Line 30: | ||
== Trivia == | == Trivia == | ||
In an early build of the game, Orrin was named '''Gier'''. An apparently separate character by that name still appears in [[Homecoming]] as an imprisoned knight hero, referred to | In an early build of the game, Orrin was named '''Gier'''. An apparently separate character by that name still appears in [[Homecoming]] as an imprisoned knight hero, referred to as Gier in a tavern rumor. However, due to the aforementioned change mid-development, he is represented by Orrin in-game. | ||
== Appearances == | == Appearances == | ||
Revision as of 14:33, 7 August 2025

Story
Orrin does not appear in the story text of any campaign levels.
Lost Lore 
Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.
Heroes of Might and Magic IV
Orrin survived The Reckoning and appeared as a hero on Axeoth.
"Orrin is a veteran of the former Erathian army, where he specialized in commanding sieges. He's an endlessly patient man who keeps in mind the lives of his troops first when he makes a combat decision. "Never waste a life needlessly," he often says. "And never act before you're ready!"" --Biography
Trivia
In an early build of the game, Orrin was named Gier. An apparently separate character by that name still appears in Homecoming as an imprisoned knight hero, referred to as Gier in a tavern rumor. However, due to the aforementioned change mid-development, he is represented by Orrin in-game.
Appearances
| Heroes III Complete |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Note: Campaigns are listed in chronological order. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
User Commentary
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower.
Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.





