Devil and Arch Devil: Difference between revisions

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Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.


Arch Devils' extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than {{hv|Green Dragon and Gold Dragon|GreenDragonGoldDragon|text=Gold}} and {{hv|Red Dragon and Black Dragon|RedDragonBlackDragon|text=Black Dragons}}, use only {{hv|Efreet and Efreet Sultan|EfreetiEfreetSultan|text=Efreeti}} and Arch Devils, casting [[Anti-Magic]] on the latter. Efreeti are immune to [[Fire Magic]], thus [[Armageddon]] spell will be completely useless on the battlefield.
Arch Devils' extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than {{hv|Green Dragon and Gold Dragon|GreenDragonGoldDragon|text=Gold}} and {{hv|Red Dragon and Black Dragon|RedDragonBlackDragon|text=Black Dragons}}, use only {{hv|Efreet and Efreet Sultan|EfreetSultan|text=Efreeti}} and Arch Devils, casting [[Anti-Magic]] on the latter. Efreeti are immune to [[Fire Magic]], thus [[Armageddon]] spell will be completely useless on the battlefield.


=== Size ===
=== Size ===
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{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Green Dragon and Gold Dragon|popupid=GreenDragonGoldDragon}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Green Dragon and Gold Dragon|popupid=GreenDragonGoldDragon}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}{{Creature/Efreet Sultan|popupid=EfreetSultan}}
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{{Creatures/Efreeti and Efreet Sultan|popupid=EfreetiEfreetSultan}}

Revision as of 03:51, 22 August 2025

Inferno Creatures
Level

1

ImpImp Imp
Level

2

GogGog Gog
Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost

4500

2

Teleportation. -2 Horn of the Abyss-1 Shadow of Death enemy Luck. No enemy retaliation. Hates Angels.

NOTE: This unit primarily represents the Kreegans.

Devils and Arch Devils are level 7 creatures of Inferno. They are recruited from the Forsaken Palace.

"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual

Dwellings & Portraits

Heroes with a specialty

Appearance

An Arch Devil and a Cerberus appear at the beginning of the A Devilish Plan scenario from the Dungeons and Devils campaign in Restoration of Erathia.

Media:RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1A-bik-EVIL1A.webm

Gallery

Horn of the Abyss

In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.

User Commentary

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Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.

Arch Devils' extremely high speed makes them very useful to resist Dragogeddon tactics. As they are faster than Gold and Black Dragons, use only Efreeti and Arch Devils, casting Anti-Magic on the latter. Efreeti are immune to Fire Magic, thus Armageddon spell will be completely useless on the battlefield.

Size

A thing of note is that Devil and Arch Devil, along with the Giant, Titan, and Angel prior to its upgrade, are the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier.

Black Dragon versus Arch Devil

The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35). The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection. Also, even a single Arch Devil debuffs the entire enemy army, whereas a single black dragon cannot do the same.


See Also:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Green Dragon
18
18
40–50
180
10
Move
Flying
Size
2
Growth
1
4872
3654
Cost

2400

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Gold Dragon
27
27
40–50
250
16
Move
Flying
Size
2
Growth
1
8613
6220
Cost

4000

2

Dragon. Flies. Breath attack. Immune to spells level 1–4.
Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2

Efreet Sultan
16
14
16–24
90
13
Move
Flying
Size
1
Growth
2
2343 Horn of the Abyss1848 Shadow of Death
1802 Horn of the Abyss1584 Shadow of Death
Cost

1100

Flies. Immune to Fire Magic. Hates Genies. Natural Fire Shield (Basic).