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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Magic Arrow *
 View Air
Level 2
 Disrupting Ray
 Lightning Bolt
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
Level 4
 Chain Lightning
Level 5
 Dimension Door
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Increases the selected friendly unit's luck by 1.
 Advanced effect
Increases the selected friendly unit's luck by 2.
 Expert effect
Increases the luck of all friendly units by 2.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   25
Town portrait Rampart small.gif Rampart   35
Town portrait Tower small.gif Tower   33 (25*)
Town portrait Inferno small.gif Inferno   18
Town portrait Necropolis small.gif Necropolis   13
Town portrait Dungeon small.gif Dungeon   13
Town portrait Stronghold small.gif Stronghold   25
Town portrait Fortress small.gif Fortress   25
Town portrait Conflux small.gif Conflux   11
Town portrait Cove small.gif Cove Horn of the Abyss   25
* Without Library

Fortune is a 2nd level spell in the School of Air Magic. It increases the luck of the target allied creature(s).

Heroes starting with Fortune:

Heroes specialising in Fortune:

Creatures immune to Fortune:

Creatures capable of casting Fortune: