Frenzy: Difference between revisions

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buff .... well.
Kapteeni Ruoska (talk | contribs)
REVERT to Revision as of 14:25, 14 February 2014 by Kapteeni Ruoska
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  | cost        = 16
  | cost        = 16
  | duration    = Until target troop's next action
  | duration    = Until target troop's next action
  | b_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | b_effect    = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably.


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[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__
Might be confused with [[Berserk]].
Might work wonders with [[Blind]], [[Disrupting Ray]] and at the end of combat when there are not much stacks left that could attack or retaliate.
Given that higher level creatures have more hp than lowlevel ones it might have its uses, but it enables other creatures to still do more damage to the [[Frenzy]] user.

Revision as of 14:28, 1 August 2014

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School: fire magic
Level: 4
Cost: 16
Duration: Until target troop's next action
Basic Effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 
Advanced Effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 
Expert Effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 
Probability of occurrence (%):
Castle
Rampart
Tower (*)
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

Target allied troop's defense is reduced to 0, but attack is increased cosiderably.

Units immune to its effects: