Earth Magic
This article refers to the secondary skill. For the school of magic, see School of Earth Magic.
Earth Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Earth Magic.
Earth Magic is a school of magic, along with Water, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Earth Magic as a starting skill:

Grindan the Elementalist (basic)

Labetha the Elementalist (basic)
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 2 (lowest) | |
| Cleric | 3 | |
| Ranger | 3 | |
| Druid | 4 | |
| Alchemist | 3 | |
| Wizard | 3 | |
| Demoniac | 3 | |
| Heretic | 4 | |
| Death Knight | 4 | |
| Necromancer | 8 (highest) | |
| Overlord | 3 | |
| Warlock | 5 | |
| Barbarian | 3 | |
| Battle Mage | 3 | |
| Beastmaster | 3 | |
| Witch | 3 | |
| Planeswalker | 3 | |
| Elementalist | 6 | |
| Captain | 4 | |
| Navigator | 5 | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} |
|}


