Devil and Arch Devil

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NOTE: The term 'Devils' is sometimes used to refer to the Kreegans as a whole.

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Devil
 Cost per troop 

2700
Mercury
1
Attack 19
Defense 21
Damage 30–40
Health 160
Speed 11
Movement  Teleporting 
Size 1
Growth 1
AI Value 5101
 Special abilities:
• Decreases enemy luck by -1
• No enemy retaliation
Hates angels
Arch Devil
 Cost per troop 

4500
Mercury
2
Attack 26
Defense 28
Damage 30–40
Health 200
Speed 17
Movement  Teleporting 
Size 1
Growth 1
AI Value 7115
 Special abilities:
• Decreases enemy luck by -1 (-2 Horn of the Abyss)
• No enemy retaliation
Hates angels
Portraits
Forsaken Palace  

Devils and Arch Devils are level 7 creatures of Inferno. They are recruited from the Forsaken Palace.

"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual

Heroes with a specialty

  • Xeron Xeron the Demoniac Map Editor has devils as a specialty. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.

Appearance

An Arch Devil and a Cerberus appear at the beginning of the A Devilish Plan scenario from the Dungeons and Devils campaign in Restoration of Erathia.

0:07

Horn of the Abyss

In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.

User commentary

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See also: