Orrin

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Orrin the Knight
Orrin
Male
2
2
1
1
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.
Receives a 5% per level bonus to Archery skill percentage.
Basic
Basic
10–20 Pikeman (100%)
4–7 Archer (100%) Horn of the Abyss
2–3 Griffin (100%) Horn of the Abyss
1560

Story[edit | hide | hide all]

Orrin does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of Homecoming.

Lost Lore Lost Lore[edit | hide]

Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.

Heroes of Might and Magic IV[edit | hide]

Orrin survived The Reckoning and appeared as a hero on Axeoth.

"Orrin is a veteran of the former Erathian army, where he specialized in commanding sieges. He's an endlessly patient man who keeps in mind the lives of his troops first when he makes a combat decision. "Never waste a life needlessly," he often says. "And never act before you're ready!"" --Biography

Appearances[edit | hide]

Long Live the Queen
Homecoming in a prison.
Long Live the King
From Day to Night as an enemy.

User Commentary

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Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower.

Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.


See Also:[edit | hide]