Berserk: Difference between revisions

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{{spelltable|Fire Magic|20|1 round|4th}}
{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10
'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
| school      = Fire Magic
| level      = 4
| cost        = 20/16
| duration    = 1 attack
| b_effect    = Target attacks nearest troop. 1 hex affected.
| a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.
| e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.
}} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.


Affected units attack the nearest stack.
AI cannot cast this spell ''(fixed in HotA).{{-wh}}''
{{skills|Effect|Affects one unit|Cost reduced by 4|Affects all unit's within a 2-hex radius|Affects all units within a 3-hex radius}}
==Units immune to its effects==
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Giant]]s/[[Titan]]s
*[[Undead]]s
*[[Elemental]]s
*[[Golems]]
*[[Black Dragon]]s
*[[Gold Dragon]]s


==Artifacts rendering your units immune to Berserk==
'''Creatures immune to Berserk:'''
*[[Badge of Courage]]
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}}
*[[Pendant of Dispassion]]
'''Artifacts that provide immunity to Berserk:'''
* {{An|Badge of Courage}} (not in {{hota}})
* {{An|Pendant of Dispassion}}


==Comments==
== [[HD+|HD mod]] ==
Most powerful combat spell in the game. Allows you to win against opponents you barely would scratch otherwise. The AI will NEVER cast this spell, tho oddly I've seen Berserked AI units "wait" somehow (the spell is still in effect until something comes within their range, at which point they will attack).
'''Fixed creature bugs while under the "Berserk" spell.'''
* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
 
{{fanopinion|
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.
}}<!-- end of fan opinion -->


[[Category: Spells]]
[[Category: Spells]]
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Latest revision as of 19:15, 29 January 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Berserk
School:  Fire Magic
Level:  4
Cost:  20/16
Duration:  1 attack
 Basic effect
Target attacks nearest troop. 1 hex affected.
 Advanced effect
Target attacks nearest troop. All creatures in a 2 hex radius affected.
 Expert effect
Target attacks nearest troop. All creatures in a 3 hex radius affected.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   20
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   10
* Without Library

Berserk is a 4 level spell in the School of Fire Magic. It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.

AI cannot cast this spell (fixed in HotA). Horn of the Abyss

Creatures immune to Berserk:

Artifacts that provide immunity to Berserk:

HD mod[edit]

Fixed creature bugs while under the "Berserk" spell.

  • The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
  • In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.

User commentary

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Some may find the information in this section subjective or irrelevant.

Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.