Fly

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Revision as of 23:35, 7 December 2023 by Imahero (talk | contribs) (→‎Related artifacts:: clean up)
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This article refers to the Adventure map spell. For the creature ability, see Flying.

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Fly
School:  Air Magic
Level:  5th
Cost:  20/15
Duration:  1 day
 Basic effect
Allows the casting hero to move over water and any obstacles on the map with 40% penalty.
 Advanced effect
Allows the casting hero to move over water and any obstacles on the map with 20% penalty.
 Expert effect
Allows the casting hero to move over water and any obstacles on the map without penalty.
 Probability of occurrence (%):
Castle   0
Rampart   16
Tower   32 (16*)
Inferno   16
Necropolis   16
Dungeon   12
Stronghold   0
Fortress   0
Conflux   13
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Fly is a 5th level spell in the School of Air Magic. It allows casting hero to fly over terrain (except rock) obstacles to an unoccupied map location. When flying over terrain that has its own penalty for the hero, the lesser of the penalties is applied. Cannot be used by a hero on a boat.

Bug: if Air Magic secondary skill was upgraded after the spell cast, the effect stays at the initial level even after re-casting. (Angel Wings' expert Fly is not affected). (Fixed in HotA). Horn of the Abyss

Bug: if Fly spell is cast while Angel Wings equipped, the effect disappears after the artifact is unequipped. (Fixed in HotA). Horn of the Abyss

Horn of the Abyss

Fly, Water Walk and Dimension Door spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).

  • To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
  • Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat.

Fly cast works when hero wears Angel Wings or has lower level Fly effect.

Related artifacts:

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In almost all multiplayer games, fly is banned, along with dimension door.


Flying movepoints consumption table
Terrain

Fly

+ Basic
Pathfinding

+ Advanced
Pathfinding

+ Expert
Pathfinding

Air
Magic
*
Straight
move
Diag.
move
Straight
move
Diag.
move
Straight
move
Diag.
move
Straight
move
Diag.
move

Impassable
Water **

bas:
adv:
exp:
140
120
100
197
169
141
not affected

Swamp

bas:
adv:
exp:
140
120
100
197
169
141
140
120
100
197
169
141
125
120
100
176
169
141
100 141

Sand
Snow

bas:
adv:
exp:
140
120
100
197
169
141
125
120
100
176
169
141
100 141 100 141

Rough
Wasteland Horn of the Abyss

bas:
adv:
exp:
125
120
100
176
169
141
100 141 100 141 100 141

Dirt
Grass
Lava
Subterranean
Highlands Horn of the Abyss

100 141 not affected

Dirt road

75 106 not affected

Gravel road

65 91 not affected

Cobb. road

50 70 not affected
* The spell effect without Air Magic skill is equivalent to the basic level of the skill.
** Favorable winds do not affect movement under the Fly spell.