Mysticism

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Revision as of 09:21, 27 August 2015 by Kapteeni Ruoska (talk | contribs) (alphabetical order)
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Secondary skills
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 Interference Horn of the Abyss
 Leadership
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 Mysticism
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Mysticism
Basic Mysticism: allows your hero to regenerate 2 spell points per day.
Advanced Mysticism: allows your hero to regenerate 3 spell points per day.
Expert Mysticism: allows your hero to regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

Heroes who specialize in mysticism:

Heroes who start with mysticism:

Artifacts with similar ability:

  • Charm of Mana – allows your hero to regenerate 3 spell points per day.
  • Talisman of Mana – allows your hero to regenerate 2 spell points per day.
  • Mystic Orb of Mana – allows your hero to regenerate 3 spell points per day.
  • Wizard's Well (
    Only available when the official expansion, Shadow of Death, is installed.
    ) – Combination artifact, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.

Discussion

Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points. However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.