Quicksand: Difference between revisions

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  | a_effect    = Quicksand pits are placed in 6 random hexes.  
  | a_effect    = Quicksand pits are placed in 6 random hexes.  
  | e_effect    = Quicksand pits are placed in 8 random hexes.  
  | e_effect    = Quicksand pits are placed in 8 random hexes.  
}} The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on [[native terrain]]. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all. A unique property of Quicksand is that it lasts infinitly during any battle, regardless of the user's spell power.  
}} The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on [[native terrain]]. A creature stack that tries to move through a hex with quicsand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitly during any battle, regardless of the user's spell power.  


=== Dsicussion ===
=== Discussion ===
Quicksand can be particulary useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.  
Quicksand can be particulary useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.  


[[Category: Spells]]
[[Category: Spells]]
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Revision as of 05:54, 17 October 2016

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand
School:  Earth Magic
Level:  2nd
Cost:  8
Duration:  until end of combat
 Basic effect
Quicksand pits are placed in 4 random hexes.
 Advanced effect
Quicksand pits are placed in 6 random hexes.
 Expert effect
Quicksand pits are placed in 8 random hexes.
 Probability of occurrence (%):
Castle   25
Rampart   25
Tower   46 (35*)
Inferno   18
Necropolis   24
Dungeon   25
Stronghold   35
Fortress   35
Conflux   20
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Quicksand is a 2nd level spell in the School of Earth Magic. The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicsand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitly during any battle, regardless of the user's spell power.

Discussion

Quicksand can be particulary useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.