Quicksand: Difference between revisions

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{{Earth spells}}{{Spell|25|25|46|35|18|24|25|35|35|20
{{Earth spells}}{{Spell|25|25|46|35|18|24|25|35|35|20|25
  | school      = Earth Magic
  | school      = Earth Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 8
  | cost        = 8/6
  | duration    = until end of combat
  | duration    = until end of combat
  | b_effect    = Quicksand pits are placed in 4 random hexes.  
  | b_effect    = Quicksand pits are placed in 4 random hexes.  

Revision as of 10:23, 5 June 2018

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand
School:  Earth Magic
Level:  2nd
Cost:  8/6
Duration:  until end of combat
 Basic effect
Quicksand pits are placed in 4 random hexes.
 Advanced effect
Quicksand pits are placed in 6 random hexes.
 Expert effect
Quicksand pits are placed in 8 random hexes.
 Probability of occurrence (%):
Castle   25
Rampart   25
Tower   46 (35*)
Inferno   18
Necropolis   24
Dungeon   25
Stronghold   35
Fortress   35
Conflux   20
Cove Horn of the Abyss   25
Factory Horn of the Abyss   
* Without Library

Quicksand is a 2nd level spell in the School of Earth Magic.

The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power.

AI cannot cast this spell.