Sacrifice

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Sacrifice
School:  Fire Magic
Level:  5th
Cost:  25/20
Duration:  permanent
 Basic effect
Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 3) x # of creatures sacrificed) in health total of creatures returned to life.
 Advanced effect
Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life.
 Expert effect
Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   20
Necropolis   16
Dungeon   12
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Sacrifice is a 5th level spell in the School of Fire Magic. The spell destroys (sacrifices) the target living troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the Resurrection spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be resurrected or summoned as Demons, i.e. without leaving a corpse for any uses.

Creatures immune to Sacrifice (or resurrection via Sacrifice):


User commentary

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Some may find the information in this section subjective or irrelevant.

Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units.


Optimize sacrifice with resurrection spell.

Power Peasant  Azure Dragon  Halfling Grenadier  Crimson Couatl  Oceanid  Haspid  Marksman  Archangel  Grand Elf  Gold Dragon  Arch Mage  Titan  Zealot  Archangel  Notes
Health
1
1000
4
200
4
300
10
250
15
250
25
300
30
250


max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed

1
210 2/1050 53
3/422
53
2/422









7
510 6/5610 100
...
100










(*)NOTE: All hit point restored is calculated based on:

  • Expert proficiency in earth
  • Basic proficiency in fire
  • For Dragon, hero has Orb of Vulnerability
  • Equation of resurrection spell: healed = 160 + power x 50
  • Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3

Optimize sacrifice with Archangel and clone spell.

Number Peasant  Azure Dragon  Halfling Grenadier  Crimson Couatl  Master Gremlin  Titan  Wolf Raider  Ancient Behemoth  Dragon Fly  Chaos Hydra  Medusa Queen  Black Dragon  Sorceress  Haspid  Notes
Health
1
1000
4
200
4
300
10
300
20
250
30
300
35
300

Archangel 
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed

2
200 1/1000












(*)NOTE: All hit point restored is calculated based on:

  • Expert proficiency in water (archangel can be cloned)
  • Basic proficiency in fire
  • For Dragon, hero has Orb of Vulnerability
  • Equation of archangel capacity: healed = number x 100
  • Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3
  • (example) With 2 Archangel and 200 Peasant, Hero can resurrect 1 Azure Dragon.