Sacrifice

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Sacrifice
School:  Fire Magic
Level:  5th
Cost:  25/20
Duration:  permanent
 Basic effect
Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 3) x # of creatures sacrificed) in health total of creatures returned to life.
 Advanced effect
Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life.
 Expert effect
Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   20
Necropolis   16
Dungeon   12
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Sacrifice is a 5th level spell in the School of Fire Magic. The spell destroys (sacrifices) the target living troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the Resurrection spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be resurrected or summoned as Demons, i.e. without leaving a corpse for any uses.

Creatures immune to Sacrifice (or resurrection via Sacrifice):


User commentary

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Some may find the information in this section subjective or irrelevant.

Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units.


Optimize Resurrection spell with Sacrifice spell.

The table below presents some concrete cases. By having a power of 99, with 5510 peasants, you will resurrect 527 azure dragons (you will then be able to resurrect the peasants). It therefore takes 10 peasants to resurrect 1 azure dragon. The greater the difference between the "replaceable" creature's power and life, the greater the resurrection. The mana cost is also lower between 1 sacrifice and 1 resurrection compared to 3 resurrections from greenscreen images.
The spell is effective if the creature's health is 1 or less (power point - 3) divided by 2, if the number of creatures to be sacrificed exceeds 101.

Power Peasant  Azure Dragon  Halfling Grenadier  Crimson Couatl  Oceanid  Haspid  Marksman  Archangel  Grand Elf  Gold Dragon  Arch Mage  Titan  Zealot  Archangel  Notes
Health
1
1000
4
200
4
300
10
250
15
250
25
300
30
250

Attack
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed

1
210 2/1050 53
3/422
53
2/422









7
510 6/5610 128
9/1790
128
6/1790
51
5/1020







12
760 13/12160 190
19/3610
190
13/3610
76
8/1900
51
7/1525





17
1010 22 253
31/6070
253
21/6070
101
13/3030
51
7/1525





22
1260 33 315
46/9135
315
31/9135
126
14/4410
84
14/3360
51
9/2535



27
1510 47 378
65/12850
378
43/12850
151
25/6040
101
19/4540
61
12/3340
51
13/3040

32
1760 64 440
86
440
58
176
32/7920
118
24/5890
71
15/4245
59
16/3825

47
2510 129 628
170
628
114
251
61/15060
168
44/10910
101
26/7560
84
27/6710

57
3010 184 753
241
753
161
301
85
201
61/15070
121
35/10270
101
37/9070

99
5110 527 1278
678
1278
452
511
229
341
160
205
87
171
91

(*)NOTE: All hit point restored is calculated based on:

  • Expert proficiency in earth
  • Basic proficiency in fire
  • For Dragon, hero has Orb of Vulnerability
  • Equation of resurrection spell: healed = 160 + power x 50
  • Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3

Optimize Archangel and Clone combination with Sacrifice spell.

The table below presents some concrete cases. By having 10 archangels, with 100 marksmans you will be able to resurrect 2000 life points with 7 power points or 8 archangels (only 3 with the resurrection spell). The effect increases if the hero increases his power points.

Number Peasant  Azure Dragon  Halfling Grenadier  Crimson Couatl  Master Gremlin  Titan  Wolf Raider  Ancient Behemoth  Dragon Fly  Chaos Hydra  Medusa Queen  Black Dragon  Sorceress  Haspid  Notes
Health
1
1000
4
200
4
300
10
300
20
250
30
300
35
300

Archangel 
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed
max
n/healed

2
200 3/2200












4
400 5/4400 100
7/1400
100
5/1400









10
1000 11/11000 250
18/3500
250
12/3500
100
7/2000







20
2000 22 500
35/7000
500
24/7000
200
14/4000
100
12/3000





30
3000 33 750
53/10500
750
35/10500
300
20/6000
150
18/4500
100
14/4000



35
3500 39 875
62
875
41
350
24/7000
175
21/5250
117
16/4670
100
15/4500

(*)NOTE: All hit point restored is calculated based on:

  • Expert proficiency in water (archangel can be cloned)
  • Basic proficiency in fire
  • Hero has 7 in power point (the effect increases if the power points increase)
  • For Dragon, hero has Orb of Vulnerability
  • Equation of archangel capacity: healed = number x 100
  • Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3
  • (example) With 2 Archangel and 200 Peasant, Hero can resurrect 1 Azure Dragon.

Additional information

In the text it says: "Target, non-undead troop is sacrificed (destroyed).", in fact it is: "Target, non-undead, non-bloodless, non-summoned, non-hyponotized and non-cloned, troop is sacrificed (destroyed)."