Stables: Difference between revisions

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[[Category: Adventure map]]  [[Category: Buildings]]
{{Castle buildings}}


A [[Castle]] building.  Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistics]].  A prerequisite for [[Training Grounds]].
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 4px 8px 8px;"
| align=center | [[File: Stables.gif|Stables]]
|-
| Stables as seen on the [[adventure map]].
|}
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] [[Fort]], [[Blacksmith]]).<br>


An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus i counted before [[Terrain Penalties]], but after effect of [[Logistics]]. Any [[Cavalier]]s in the hero's army are obligatory upgraded to [[Champion]]s at no cost.
'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building.


'''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.
'''Stables''' as a Castle's building is a prerequisite for [[Training Grounds]]. It gives a hero who's visiting [[Castle town]] with built Stables the bonus of +400 (+300{{-wh}}) [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points.
 
'''Stables''' as a adventure map location automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables.
 
== See also ==
{{map objects 'see also'}}
 
{{movement navigational box}}
 
[[Category: Adventure Map]]
[[Category: Special buildings]]

Latest revision as of 15:43, 2 January 2024

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Stables
Stables as seen on the adventure map.

Building cost: 2000 Gold 10 Wood.
Buildings required: Barracks (← GuardhouseFort, Blacksmith).

Stables is both an adventure map location and a Castle town building.

Stables as a Castle's building is a prerequisite for Training Grounds. It gives a hero who's visiting Castle town with built Stables the bonus of +400 (+300 Horn of the Abyss) movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.

Stables as a adventure map location automaticly upgrades Cavalier Cavaliers to Champion Champions at no cost and gives the same movement bonus as a Castle building's stables.

See also[edit]