Protection from Water

From Heroes 3 wiki
Jump to navigation Jump to search
School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School: Water Magic
Level: 1st
Cost: 5/4
Duration: 1 rnd/sp
Basic Effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 50% Horn of the Abyss30% Shadow of Death.
 
Advanced Effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 75% Horn of the Abyss50% Shadow of Death.
 
Expert Effect
Protects all friendly units, reducing damage they receives from Water spells by 75% Horn of the Abyss50% Shadow of Death.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 25 (20*)
Inferno 20
Necropolis 20
Dungeon 19
Stronghold 20
Fortress 20
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss 20
* Without Library

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

User Commentary

Show User Commentary
Hide User Commentary


Protection from Water gives creatures defence against Magic Arrow, Ice Bolt, and Frost Ring. While helpful, the issue is that the enemy can just cast a spell from a different school of magic instead making Protection from Water situational.


See also:[edit | hide]