Summon Water Elemental

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
Level 3
 Frost Ring
Level 4
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Water Elemental
School:  Water Magic
Level:  5th
Cost:  25/20
Duration:  combat
 Basic effect
A troop containing (power x 2) Water Elementals appears on the side of the casting player. Only one type of elemental can be summoned.
 Advanced effect
Same as basic effect, except that (power x 3) Water Elementals are summoned.
 Expert effect
Same as basic effect, except that (power x 4) Water Elementals are summoned.
 Probability of occurrence (%):
Castle   0
Rampart   16
Tower   28 (14*)
Inferno   0
Necropolis   0
Dungeon   12
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Summon Water Elemental is a 5th level spell in the School of Water Magic.

Water Elemental
 Cost per troop 


Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno

It summons Water Elementals. Only one type of Elementals may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned (restriction removed in Horn of the Abyss Horn of the Abyss).