Summon Water Elemental

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Water Elemental
School: Water Magic
Level: 5th
Cost: 25/20
Duration: combat
Basic Effect
A troop containing (power x 2) Water Elementals appears on the side of the casting player. Only one type of elemental can be summoned.
 
Advanced Effect
Same as basic effect, except that (power x 3) Water Elementals are summoned.
 
Expert Effect
Same as basic effect, except that (power x 4) Water Elementals are summoned.
 
Probability of occurrence (%):
Castle 0
Rampart 16
Tower 28 (14*)
Inferno 0
Necropolis 0
Dungeon 12
Stronghold 0
Fortress 0
Conflux 12
Cove Horn of the Abyss 0
Factory Horn of the Abyss 0
* Without Library
Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost

300

Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of elementals may be summoned during combat (restriction removed in Horn of the Abyss Horn of the Abyss).

Related spells[edit | hide | hide all]

See also:[edit | hide]