Weakness

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Weakness
School: Water Magic
Level: 2nd
Cost: 8/6
Duration: 1 rnd/sp
Basic Effect
Reduces the selected enemy unit's attack strength by 3.
 
Advanced Effect
Reduces the selected enemy unit's attack strength by 6.
 
Expert Effect
Reduces the attack strength of all enemy units by 6.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 18 (13*)
Inferno 34
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 20
Cove Horn of the Abyss 45
Factory Horn of the Abyss 25
* Without Library

It reduces the Attack of the target enemy creature(s). Specialists reduce their Attack further, depending on the level of the target.

Heroes starting with Weakness:

Heroes specialising in Weakness:

Creatures immune to Weakness:

Creatures capable of casting Weakness:

Artifacts capable of casting Weakness:

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See also:[edit | hide]