Temple of the Sea

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Temple of the Sea
Picture
Temple of the Sea.gif
% Guards Content XP
 30% 
Hydra
8
Sea Serpent
6
Chaos Hydra
3
Haspid
2
10 000 Gold
4x Artifact (2x t, m and R)
Experience
3830
 30% 
Hydra
8
Sea Serpent
7
Chaos Hydra
4
Haspid
3
15 000 Gold
4x Artifact (t, m, M and R)
Experience
4560
 30% 
Hydra
8
Sea Serpent
7
Chaos Hydra
5
Haspid
4
20 000 Gold
4x Artifact (m, 2x M and R)
Experience
5110
 10% 
Hydra
10
Sea Serpent
9
Chaos Hydra
6
Haspid
5
30 000 Gold
4x Artifact (2x M and 2x R)
Experience
6370
Visiting scheme
Temple of the Sea (vs).png
Event
You stand before the gates of the Temple of the Sea. Not a single mortal dared to enter it.
* * *
A Temple of the Sea was here once. Now it's abandoned and empty.

Temple of the Sea is an adventure map location, and commonly known as one of the creature banks. It can only be found in water and is guarded by 20–30 7-tier creatures of Fortress and Cove towns. The more guards there are, the better the reward. The treasure contains 10000–30000 Gold and four artifacts.

Grid-cb 2.gif

The guards are divided into four stacks of:

A hexes: 8/8/8/10 Hydras
B hexes: 6/7/7/9 Sea Serpents
C hexes: 3/4/5/6 Chaos Hydras
D hexes: 2/3/4/5 Haspids

The object's level can be preset by a map-maker.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview[edit]

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.

Guards Guards preview
30 %: Hydra   x8, Sea Serpent x6, Chaos Hydra x3, Haspid x2 pack (10-19) of creatures
30 %: Hydra   x8, Sea Serpent x7, Chaos Hydra x4, Haspid x3 lots (20-49) of creatures
few (1-4) Chaos Hydras
30 %: Hydra   x8, Sea Serpent x7, Chaos Hydra x5, Haspid x4 several (5-9) Chaos Hydras
few (1-4) Haspids
10 %: Hydra x10, Sea Serpent x9, Chaos Hydra x6, Haspid x5 pack (10-19) of Hydras
several (5-9) Haspids

Default settings for random map generator[edit]

  • Terrain: water.
  • Value: 10000.
  • Density: 100.

See also:[edit]