Resource Silo

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Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Resource Silo
Prerequisite:
Marketplace
Cost:
5 Ore 5000 Gold
Effect:
Produces additional resources each day, depending on the town it is built in.

Castle

+1 Wood
+1 Ore

Rampart

+1 Crystal

Tower

+1 Gem
Media:Adventure Map Inferno capitol (HotA).webpMedia:Adventure Map Inferno capitol.webp

Inferno

+1 Mercury

Necropolis

+1 Wood
+1 Ore
DungeonDungeon

Dungeon

+1 Sulfur

Stronghold

+1 Wood
+1 Ore
Media:Adventure Map Fortress capitol (HotA).webpMedia:Adventure Map Fortress capitol.webp

Fortress

+1 Wood
+1 Ore

Conflux

+1 Mercury
Cove

Cove Horn of the Abyss

+1 Sulfur
Media:Adventure Map Factory capitol.webp

Factory Horn of the Abyss

+1 Crystal
Bulwark

Bulwark Horn of the Abyss

File:Bulwark Resource Silo large.gif +1 Wood
+1 Ore

Resource silo is one of the standard buildings. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90 Gold per week (which they can easily recoup selling excess Mercury at the market).