List of map templates: Difference between revisions

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{{inhota}}
{{inhota}}
This list contains all the random map templates in {{roe}}, {{ab}}, {{sod}}, {{hota}}, {{hdmod}}, and tournaments. Information sourced from the official [https://h3hota.com/en/templates Horn of the Abyss website].
This list contains all the random map templates in {{roe}}, {{ab}}, {{sod}}, {{hota}}, {{hdmod}}, and tournaments. Hold shift to sort by multiple columns.<p>
__TOC__
Information sourced from the official [https://h3hota.com/en/templates Horn of the Abyss website]. Tournament templates sourced from [https://www.h3templates.com MKC's website].</p>
==Notable Templates==
===Original Template Pack===
This template pack is also known as Default template. It is a template pack that consists of multiple different templates suitable for various map configurations in terms of size and amount of players. Before generation starts, if this pack is used, one template is randomly selected from all the templates corresponding to the selected configuration. Although extensive, this template pack is believed to be not quite optimized for multiplayer sessions.


===Clash of Dragons===
== See also ==
 
* [[List of maps]]
===Jebus Cross===
* [[List of maps (HotA)]]
 
* [[List of campaign maps]]
==Other Templates==
* [[List of campaign maps (HotA)]]
===2sm2c(2)===
* [[List of map templates]]
 
===2sm4d(3)===
 
===6lm10a===
 
===8mm6a===
 
===8xm12a===
 
===Anarchy===
 
===Apocalypse===
 
===Black'n'Blue===
 
===Boomerang===
 
===Diamond===
 
===Firewalk===
 
===Kerberos===
 
===Mini-Nostalgia===
 
===Nine-day Wonder===
 
===Nostalgia===
 
===Skirmish(M)===
 
===Spider===
 
==Mirror Templates==
===h3dm1===
One of the most popular mirror templates. This template follows a simple gameplan: starting zone > secondary town zone > treasure zone. Treasure zones contain rich rewards, but are often small and lack the most valuable treasures, like Relic artifacts. Connection guards are considered difficult on the first week, but starting from the second week they become an easy goal, thus letting players to pass them and get in contact with their opponents. Although, early contact is not guaranteed due to complicated map topology, so players are forced to clear the treasure zones and conduct spell research, as on XL+U maps. This template is considered to be among the most balanced ones.
 
Specifications:
*Map size: L+U.
*Content types clarification:
**58 (player zones and white zones): content types (100–3000, 12), (3000–6000, 6), (10000–15000, 1).
**244 (gold zones): content types (6000–8999, 9), (10000–17000, 9), (17000–20000, 3).
*Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
*Zones 1–4 and their mirror copies have the native terrain of their corresponding town. Zones 5–10 and their mirror copies are generated with random terrain.
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Miriam|0=}}
*Special weeks are disabled.
*Combat round limit is 100.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/h3dm1
 
===mt_Andromeda===
This is a mirror XL+U template, suitable for long and rather contactless games, heavily based on exploration and spell research. Treasure zones are not so rich and cannot contain Relic artifacts. Due to having underground tunnels replaced by fully functional surface layer, this template generates maps effectively bigger than regular XL+U, which is compensated by having obligatory roads for every connection.
 
Specifications:
*Map size: XL+U.
*Content types clarification:
**55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
**133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
*Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the Underworld is also the same.
*Player zones and AI zones and have the native terrain of their corresponding town. The rest are generated with random terrain.
*All connections have obligatory roads.
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Miriam|0=}}
*Special weeks are disabled.
*Combat round limit is 100.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/mt_andromeda
 
===mt_Antares===
This is a mirror template for early contacts and quick expansion. It is topologically close to mt_Andromeda, but the gameplay differs greatly. Treasure zones are small and not so rich, cannot contain Relic artifacts as well.
 
Specifications:
*Map size: L+U.
*Content types clarification:
**55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
*133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
*Mirror template. Underworld is generated exactly similar to surface level. Zone content on the surface and in the Underworld is also the same.
*Player zones and AI zones and have the native terrain of their corresponding town. The rest are generated with random terrain.
*All connections have obligatory roads.
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Miriam|0=}}
*Special weeks are disabled.
*Combat round limit is 100.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/mt_antares
 
===mt_Diamond===
This template is a mirror variant of Diamond template. Each player has 3 easy passages to the treasure zones on their own level and one difficult passage to the treasure zone on opponent’s level. AI zones are located between the treasure zones. Treasure zones content varies from unguarded gold, as well as some other small rewards, to the objects of immense value, like Relic artifacts. Road network is enhanced, compared to Diamond’s
 
Specifications:
*Map size: L+U.
*Content types clarification:
**58 (player zones and AI zones): content types (100–3000, 12), (3000–6000, 6), (10000–15000, 1).
**219 (gold zones): content types (100–3000, 9), (9000–20000, 9), (20000–30000, 3).
*Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
*Zones 1–4 and their mirror copies have the native terrain of their corresponding town. Zones 5–8 and their mirror copies are generated with random terrain.
*Different towns of the same zone are allowed to have different alignments.
*Non-coherent road networks are allowed inside all zones.
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Miriam|0=}}
*Special weeks are disabled.
*Combat round limit is 100.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/mt_diamond
 
===mt_Firewalk===
This template is mirror version of Firewalk template and is focused on highly dynamic game. AI and player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora’s boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward and a Conflux village can be found. Besides white zone, there are 3 treasure zones present on each layer of template, known as “Creature Bank zone”, “Big Sand zone” and “Dragon Utopia zone”.
 
General specifications:
*Map size: XL+U.
*Content types clarification:
**96 (player and AI zones: 1, 2, 101, 102): content types (300–3000, 10), (5000–16000, 6), (12000–22000, 3).
**113 (white zones: 4, 5, 104, 105): content types (300–3000, 5), (3500–3500, 20).
**610 (big sand zones: 3, 103): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3).
**480 (creature bank zones: 6, 106): content types (7900–8100, 20), (7900–8100, 20).
**9160 (dragon utopia zones: 7, 107): content types (7900–8100, 20), (45000–45000, 100), (45000–45000, 100).
*Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
*Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa.
*Starting player (1 and 101) and AI (2 and 102) zones have the native terrain of their corresponding town. Zone 3, 7 and their mirror copies are always sand zones. Zones 4, 5 and their mirror copies are always generated on dirt. Zone 6 and its mirror copy is always a lava zone.
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Miriam|0=}}
*Villages in zones 4, 5 and their mirror copies are always Confluxes.
*Allowed artifacts: Orb of Inhibition and Recanter’s Cloak.
*Special weeks are disabled.
*Combat round limit is 100.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/mt_firewalk
 
===mt_Jebus===
This template is a mirror variant of Jebus Cross template. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Central treasure zone consists of two parts – one on each layer – connected by unguarded portals. This treasure zone tends to be even richer than on original Jebus Cross maps.
 
Specifications:
*Map size: L+U.
*Content types clarification:
**103 (player zones): content types (300–3000, 14), (5000–16000, 6), (12000–22000, 1).
**610 (gold zones): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3).
*Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
*Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa.
*Mirror connection monoliths are repulsed from towns, land connection guards and each other.
*Zone 1 and its mirror copy have the native terrain of their corresponding town. Zone 2 and its mirror copy is always a sand zone.
*Different towns of the same zone are allowed to have different alignments.
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Miriam|0=}}
*Maximum amount of Taverns, Mineral Springs and Hermit’s Shacks per zone is increased to 3.
*Special weeks are disabled.
*Combat round limit is 100.
*Suggested rules and settings:
**https://h3hota.com/en/rules#template-rules/mt_jebus


===mt_TeamJebus===
This template is a mirror variant of Jebus Cross template for 2v2 team games. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Ally zones lack direct connections, but hiring heroes in allied taverns, as well as using Town Portal spell is still available.


Specifications:
<noinclude>{{Random map table}}</noinclude>
*Map size: L+U, M+U.
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=2sm2c(2)}}
*Content types clarification:
{{Random map table row|players=6/6|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=2sm4d(3)}}
**103 (player zones): content types (300–3000, 14), (5000–16000, 6), (12000–22000, 1).
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=6lm10a}}
**610 (gold zones): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3).
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=6lm10a (1 Hero)}}
*Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=8mm6a}}
*Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa.
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=8xm12a}}
*On M+U size map only 1 pair of mirror connection is allowed, on L+U size map 2 pairs are present.
{{Random map table row|players=6/6|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Anarchy}}
*Mirror connection monoliths are repulsed from towns, land connection guards and each other.
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Apocalypse}}
*Zone 1–2 and their mirror copies have the native terrain of their corresponding town. Zone 3 and its mirror copy is always a sand zone.
{{Random map table row|players=8/8|min_size=M |max_size=G |source=Horn of the Abyss|underground=enabled |name=Basic}}
*Different towns of the same zone are allowed to have different alignments.
{{Random map table row|players=2/2|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Black'n'Blue}}
*Banned heroes:
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Boomerang}}
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
{{Random map table row|players=2/2|min_size=L |max_size=H |source=Horn of the Abyss|underground=enabled |name=Clash of Dragons}}
**{{h|Gunnar|0=}}
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Diamond}}
**{{h|Alamar|0=}}
{{Random map table row|players=4/4|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Duel}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
{{Random map table row|players=2/2|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Firewalk}}
**{{h|Dessa|0=}}
{{Random map table row|players=2/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=h3dm1}}
**{{h|Luna|image=Luna (HotA)|0=}}
{{Random map table row|players=4/4|min_size=L |max_size=XL|source=Horn of the Abyss|underground=disabled|name=Jebus Cross}}
**{{h|Labetha|0=}}
{{Random map table row|players=8/8|min_size=L |max_size=G |source=Horn of the Abyss|underground=disabled|name=Jebus Outcast}}
**{{h|Grindan|0=}}
{{Random map table row|players=4/4|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=disabled|name=Jerusalem Cross}}
**{{h|Miriam|0=}}
{{Random map table row|players=6/6|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Kerberos}}
*Maximum amount of Taverns, Mineral Springs and Hermit’s Shacks per zone is increased to 3.
{{Random map table row|players=8/8|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Mini-Nostalgia}}
*Special weeks are disabled.
{{Random map table row|players=4/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Andromeda}}
*Combat round limit is 100.
{{Random map table row|players=4/1|min_size=L |max_size=L |source=Horn of the Abyss|underground=disabled|name=mt_Antares}}
*Suggested rules and settings:
{{Random map table row|players=4/1|min_size=L |max_size=L |source=Horn of the Abyss|underground=disabled|name=mt_Diamond}}
**https://h3hota.com/en/rules#template-rules/mt_teamjebus
{{Random map table row|players=2/1|min_size=XH|max_size=G |source=Horn of the Abyss|underground=disabled|name=mt_Duel}}
{{Random map table row|players=2/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Firewalk}}
{{Random map table row|players=2/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_Jebus}}
{{Random map table row|players=4/1|min_size=L |max_size=XL|source=Horn of the Abyss|underground=enabled |name=mt_JO}}
{{Random map table row|players=4/1|min_size=S |max_size=M |source=Horn of the Abyss|underground=enabled |name=mt_SM}}
{{Random map table row|players=4/1|min_size=M |max_size=L |source=Horn of the Abyss|underground=enabled |name=mt_TeamJebus}}
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=Nine-day Wonder}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Nostalgia}}
{{Random map table row|players=8/8|min_size=S |max_size=G |source=Horn of the Abyss|underground=enabled |name=Original Template Pack}}
{{Random map table row|players=2/1|min_size=L |max_size=L |source=Horn of the Abyss|underground=enabled |name=Shadow Economy}}
{{Random map table row|players=2/2|min_size=M |max_size=M |source=Horn of the Abyss|underground=disabled|name=Skirmish(M)}}
{{Random map table row|players=2/2|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Souverain}}
{{Random map table row|players=8/8|min_size=XL|max_size=XL|source=Horn of the Abyss|underground=enabled |name=Spider}}<noinclude>
|}
__NOTOC__


== See also ==
== See also ==
[[Random Map]]
* [[Random Map]]
[[Template Editor]]
* [[Template Editor]]


[[Category:Generated Maps]]
[[Category:Generated Maps]]

Latest revision as of 14:01, 12 May 2024