Archery: Difference between revisions
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{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}} | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}} | ||
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{{fanopinion| | {{fanopinion| | ||
Revision as of 12:02, 17 May 2021
Archery is a secondary skill that increases the damage of ranged attacks, which also includes ballista and cannon
.
Heroes with Archery as a starting skill:

Calh the Demoniac – Basic Archery

Gelu the Ranger - Basic Archery

Ivor the Ranger – Basic Archery

Jabarkas the Barbarian – Basic Archery

Jenova the Ranger – Advanced Archery

Kyrre the Ranger – Basic Archery

Orrin the Knight – Basic Archery

Valeska the Knight – Basic Archery

Wystan the Beastmaster – Basic Archery

Anabel the Captain - Basic Archery 
Heroes with Archery specialty:
Artifacts affecting the skill:
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 5 | |
| Cleric | 3 | |
| Ranger | 8 (highest) | |
| Druid | 5 | |
| Alchemist | 5 | |
| Wizard | 2 (lowest) | |
| Demoniac | 6 | |
| Heretic | 4 | |
| Death Knight | 5 | |
| Necromancer | 2 (lowest) | |
| Overlord | 6 | |
| Warlock | 2 (lowest) | |
| Barbarian | 7 | |
| Battle Mage | 4 | |
| Beastmaster | 7 | |
| Witch | 3 | |
| Planeswalker | 8 (highest) | |
| Elementalist | 2 (lowest) | |
| Captain | 9 (highest) | |
| Navigator | 6 | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} |
|}
User Commentary
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The importance of Archery secondary skills depends on how much do you rely on ranged units. It is very useful for towns with multiple shooters (e.g. Castle, Tower, or Dungeon). However, for towns whose primary attacking force is not ranged (Inferno, Fortress) Archery can also help by increasing the potential of Magogs or Lizardmen.


