Lighthouse: Difference between revisions

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  | gold    = 2000 {{G}}
  | gold    = 2000 {{G}}
  | effect  = Increases [[movement]] points by +500 when heroes move on [[water]] with a [[boat]].
  | effect  = Increases [[movement]] points by +500 when heroes move on [[water]] with a [[boat]].
}}
{{AMLocation
| This lighthouse is now under your control, and all of your ships will now move further each turn.
}}
}}


The bonus is cumulative meaning that owning two Lighthouse increases all heroes' movement points by +1000 on water. This bonus is calculated after a possible bonus from [[Navigation]] skill. In other words, Navigation only affects the base movement on water.
The Lighthouse is a building and an [[adventure map]] object which increases all ones heroes' movement speed using boats by +500 movement points.


Lighthouse can only be built in cities with access to water, meaning that adjacent to the garrison tile must be at least one tile of water.
The effect is cumulative (meaning that owning two Lighthouses increases all heroes' movement points by a total of +1000 on water, and so on)


'''Bug:''' a Lighthouse built in a [[Castle]] gives water movement bonus to all players: an owner, allies and enemies ''(fixed in {{hota}}{{-wh}})''.
[[Navigation]] secondary skill does not affect this bonus.


{{AMLocation}}
Lighthouse can only be built in Castles with access to water, meaning that adjacent to the garrison tile must be at least one tile of water.


== Lighthouse as an adventure map object ==
Lighthouses on the adventure map can be located on dry land or directly on water. They count as [[mine]]s, which can be important if the [[Victory conditions|special victory condition]] is "flag all mines".


Lighthouses on the [[adventure map]] have the same effect (except there is no "movement points for everyone" bug).
'''Bug:''' a Lighthouse built in a [[Castle]] gives water movement bonus to all players: an owner, allies and enemies ''(fixed in {{hota}}{{-wh}})''.
 
They can be located on dry land or directly on water. Lighthouse found on adventure map counts as a [[mine]], which can be important if the [[Victory conditions|special victory condition]] is "flag all mines".


{{map objects 'see also'}}
{{map objects 'see also'}}

Latest revision as of 21:58, 3 May 2026

Castle Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Lighthouse
Prerequisite:
Shipyard
Cost:
10 Ore 2000 Gold
Effect:
Increases movement points by +500 when heroes move on water with a boat.
Media:Lighthouse.webp

Lighthouse as seen on the adventure map.

This lighthouse is now under your control, and all of your ships will now move further each turn.

The Lighthouse is a building and an adventure map object which increases all ones heroes' movement speed using boats by +500 movement points.

The effect is cumulative (meaning that owning two Lighthouses increases all heroes' movement points by a total of +1000 on water, and so on)

Navigation secondary skill does not affect this bonus.

Lighthouse can only be built in Castles with access to water, meaning that adjacent to the garrison tile must be at least one tile of water.

Lighthouses on the adventure map can be located on dry land or directly on water. They count as mines, which can be important if the special victory condition is "flag all mines".

Bug: a Lighthouse built in a Castle gives water movement bonus to all players: an owner, allies and enemies (fixed in Horn of the Abyss Horn of the Abyss).

See Also:[edit | hide]