Runes: Difference between revisions
Created page with "{{inhota}} {{Secondary skills}} {{Secondary skill | B_effect = allows the hero's units to accumulate up to 3 Rune Levels in combat. Each rune Level gives bonuses to their creatures' stats:<p>1: +2 Attack, 2: +2 Defense, 3: +1 Speed. | A_effect = allows the hero's units to accumulate up to {{gt|6}} Rune Levels in combat. Each rune Level gives bonuses to their creatures' stats:<p>1: +2 Attack, 2: +2 Defense, 3: +1 Speed.<p>4: +2 Attack, 5: +2..." |
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = allows the hero's units to accumulate up to 3 Rune Levels in combat. Each | | B_effect = allows the hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:<p>1: +2 [[Attack]], 2: +2 [[Defense]], 3: +1 [[Speed]]. | ||
| A_effect = allows the hero's units to accumulate up to {{gt|6}} Rune Levels in combat. Each | | A_effect = allows the hero's units to accumulate up to {{gt|6}} Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:<p>1: +2 [[Attack]], 2: +2 [[Defense]], 3: +1 [[Speed]].<p>4: +2 [[Attack]], 5: +2 [[Defense]], 6: +1 [[Speed]]. | ||
| E_effect = allows the hero's units to accumulate up to {{gt|9}} Rune Levels in combat. Each | | E_effect = allows the hero's units to accumulate up to {{gt|9}} Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:<p>1: +2 [[Attack]], 2: +2 [[Defense]], 3: +1 [[Speed]].<p>4: +2 [[Attack]], 5: +2 [[Defense]], 6: +1 [[Speed]].<p>7: +2 [[Attack]], 8: +2 [[Defense]], 9: +1 [[Speed]]. | ||
}} | }} | ||
The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune | The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance. | ||
All classes may learn Runes if they have any level of {{ss|Scholar}}. | [[Spellcaster]] units also gain +1 Rune level if casting the spell is an alternative to their attack action (e.g. the upgraded [[Elemental]]s casting Protection from their element, or the [[Archangel]] casting [[Resurrection]]); but not if the spellcasting is done in addition to their action (e.g. the [[Enchanter]] automatically casting a random spell at the start of its turn). For example, [[Meditation]] will give +1 Rune level to a basic [[Couatl]], as it causes them to skip their turn, but ''not'' to a [[Crimson Couatl]] which can still act. Full-round actions that do not give a Rune level include the [[Repair]] ability of [[Mechanic and Engineer]] and the [[Devour Corpses]] ability of [[Sandworm and Olgoi-Khorkhoi]]. Note that creatures with additionals attacks (such as [[Crusaders]] or [[Olgoi-Khorkhoi]]) will not gain more than +1 Rune level from attacking. | ||
All classes may learn Runes from a [[Bulwark|Bulwark's]] [[Sieidi of the Runes]] if they have any level of {{ss|Scholar}}. | |||
Only {{Cl|Chieftain}}s and {{Cl|Elder}}s may learn [[Runes]] without {{ss|Scholar}}. | Only {{Cl|Chieftain}}s and {{Cl|Elder}}s may learn [[Runes]] without {{ss|Scholar}}. | ||
'''Related factors:''' | '''Related factors:''' | ||
* {{ | * {{Cn|Yeti Runemaster}}: Always benefits from the effects of Expert Runes; if the hero has the Runes skill, its effect is added to the Yeti Runemasters' inherent Runes effect (up to +12/+12/+6 [[Attack]]/[[Defense]]/[[Speed]] respectively at 9 Rune Levels). | ||
== Chance to get == | |||
{{Secondary skill chance explanation}} | |||
{{ZET SEC SKILL CHANCE TABLE|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{gt|4}}|{{gt|4}}}} | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
Latest revision as of 11:22, 15 January 2026
| Runes | ||
|---|---|---|
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Basic: allows the hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats: | |
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Advanced: allows the hero's units to accumulate up to 6 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats: | |
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Expert: allows the hero's units to accumulate up to 9 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats: 1: +2 Attack, 2: +2 Defense, 3: +1 Speed. | |
The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance.
Spellcaster units also gain +1 Rune level if casting the spell is an alternative to their attack action (e.g. the upgraded Elementals casting Protection from their element, or the Archangel casting Resurrection); but not if the spellcasting is done in addition to their action (e.g. the Enchanter automatically casting a random spell at the start of its turn). For example, Meditation will give +1 Rune level to a basic Couatl, as it causes them to skip their turn, but not to a Crimson Couatl which can still act. Full-round actions that do not give a Rune level include the Repair ability of Mechanic and Engineer and the Devour Corpses ability of Sandworm and Olgoi-Khorkhoi. Note that creatures with additionals attacks (such as Crusaders or Olgoi-Khorkhoi) will not gain more than +1 Rune level from attacking.
All classes may learn Runes from a Bulwark's Sieidi of the Runes if they have any level of
Scholar.
Only
Chieftains and
Elders may learn Runes without
Scholar.
Related factors:

Yeti Runemaster: Always benefits from the effects of Expert Runes; if the hero has the Runes skill, its effect is added to the Yeti Runemasters' inherent Runes effect (up to +12/+12/+6 Attack/Defense/Speed respectively at 9 Rune Levels).
Chance to get[edit | hide | hide all]
Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 0 | |
| Cleric | 0 | |
| Ranger | 0 | |
| Druid | 0 | |
| Alchemist | 0 | |
| Wizard | 0 | |
| Demoniac | 0 | |
| Heretic | 0 | |
| Death Knight | 0 | |
| Necromancer | 0 | |
| Overlord | 0 | |
| Warlock | 0 | |
| Barbarian | 0 | |
| Battle Mage | 0 | |
| Beastmaster | 0 | |
| Witch | 0 | |
| Planeswalker | 0 | |
| Elementalist | 0 | |
| Captain | 0 | |
| Navigator | 0 | |
| Mercenary | 0 | |
| Artificer | 0 | |
| Chieftain | 4 | |
| Elder | 4 |


