Water Walk: Difference between revisions

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{{Water spells}}{{Spell
{{Water spells}}{{Spell|20|20|29|20|20|20|20|-|-|20|20|20|20
  | school      = Water Magic
  | school      = Water Magic
  | level      = 4th
  | level      = 4th
  | cost        = 12
  | cost        = 12/8
  | duration    = one day
  | duration    = one day
  | b_effect    = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement.
  | b_effect    = The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.
  | a_effect    = Same as basic effect, except that water movement may be up to 80% of the hero's normal movement.
  | a_effect    = The casting hero may follow a movement path across water with {{gt|20%}} penalty, provided the end destination is an unoccupied location on land.
  | e_effect    = Same as basic effect, except that water movement may be made at the hero's full, normal movement.
  | e_effect    = The casting hero may follow a movement path across water {{gt|without}} penalty, provided the end destination is an unoccupied location on land.
}} It ables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water.
}}


It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.
'''Bug:''' AI could fly using the Water Walk spell ''(fixed in {{hota}}{{-wh}})''.


== Related topics==
==Related artifacts:==
* [[Boots of Levitation]]
* {{An|Boots of Levitation}}


{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Latest revision as of 15:54, 9 January 2026

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Water Walk
School: Water Magic
Level: 4th
Cost: 12/8
Duration: one day
Basic Effect
The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.
 
Advanced Effect
The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land.
 
Expert Effect
The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 29 (20*)
Inferno 20
Necropolis 20
Dungeon 20
Stronghold -
Fortress -
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss 20
Bulwark Horn of the Abyss 20
* Without Library

Bug: AI could fly using the Water Walk spell (fixed in Horn of the Abyss Horn of the Abyss).

Related artifacts:[edit | hide | hide all]

See also:[edit | hide]