Teleport: Difference between revisions
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| e_effect = Troop can move to any unoccupied hex. | | e_effect = Troop can move to any unoccupied hex. | ||
}} | }} | ||
== Tactics == | |||
Best combined with slow, high-damage units like the [[Chaos Hydra]]s, for bypassing any obstacles or for rushing the enemy to block their shooters from firing. | |||
[[Category: Spells]] | [[Category: Spells]] | ||
Revision as of 19:10, 13 May 2016
| Teleport | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 3rd | |
| Cost: | 15 | |
| Duration: | instant | |
| Basic Effect | ||
| Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| Advanced Effect | ||
| Same as Basic Effect, except troop cannot teleport over walls. | ||
| Expert Effect | ||
| Troop can move to any unoccupied hex. | ||
| Probability of occurrence (%): | ||
| (*) | ||
| * Without Library | ||
Tactics
Best combined with slow, high-damage units like the Chaos Hydras, for bypassing any obstacles or for rushing the enemy to block their shooters from firing.

